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Spriter R4.1 Release (4.1 update contains critical bug fix)


lucid

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Spriter R4.1 Critical Bug Fix:

There was a critical bug in yesterday's build of Spriter that made it so you couldn't edit default pivot points.  I apologize for any inconvenience this may have caused, and here is a new version that fixes the issue.  If you use the Steam version of Spriter, it should automatically update the next time you log in.

This version also contains a fix that may help some Steam users that were experiencing library issues on Linux.  

 

 

Original R4 Update:

Hi everyone,
 
We're pleased to announce the release of Spriter build R4 available for download at www.brashmonkey.com and also as an automatic update on Steam.
 
R4 is the first build to feature the newly updated manual which now covers all core features. R4 also features the long awaited hot-key list, which you can access by pressing Shift+Escape (or through the Help menu).
 
One great new feature introduced in this new build is the ability to copy a specific individual attribute of an object (such as it's x scale, y scale, position, angle, or opacity) and automatically paste to all of its other key frames.
 
This build should also fix a library issue with the 64 bit Linux version. Internal testing shows the Steam version of Spriter Pro now loads properly from Steam with Ubuntu 11.04, but so far we can only get it to run on Ubuntu 14 by launching it directly from it's Steam folder location.  It will not launch directly from Steam itself.  We will continue to look into this and thank you for your patience.
 
Here is the full changelog for Spriter R4:
 
Spriter Release 4
Released 4/22/2015
 
Additions and Enhancements

  • Updated manual now includes all core features
  • Added Shortcut Key Popup (available in the Help menu, and through keyboard shortcut Shift-Esc)
  • Added the right-click menu option on the canvas to copy a single object attribute (x,y,angle,etc) to every frame (when one object is selected)
  • Export To PNG/Gif window now remembers 'Keyframes Only' setting

  
Changes

  • Minor cosmetic changes
  • Changed Export to PNG Sequence naming convention to use one underscore (myImage_000.png) instead of two (myImage__000.png), as the double underscore was causing issues on certain OS's and API's

Bug Fixes

  • Fixed a bug that made the right click image list for sprites not show up under certain circumstances
  • Removed the 'Program Update' settings from the Steam version, as Steam handles updates and these settings had no effect.

We'd also like to take this opportunity to mention some great new Spriter implementations in the works for several popular authoring systems. Here are links so you can get the specific details for each of them. (If we missed any new Spriter implementations, please let us know and we'll mention it in our next update.)
 
Atomic Game Engine (Video
 
Overlap 2d
 
Clickteam Fusion  (Video
 
We should also mention Spriter2Unity has also been updated to work with Unity 5.
 
 
Speaking of runtimes, we'd like to humbly thank everyone again for your patience as we continue to work on the Spriter Pro reference implementation. As most of you may know, the goal is to provide a fully featured and easy to follow/port Spriter implementation, and the delay is in general because we are making sure the implementation is as flexible as possible, includes several up-coming features and improvements, and makes room for the easy addition of several planned features which will be a big part of Spriter's future. As this full and future-proof implementation develops we're very excited with what it will offer Spriter users, but it's also becoming obvious that there's a conflict between the need to make sure its done carefully and the desire to get it done quickly.
 
For this reason we've decided its best for me to switch gears and make a much simpler reference implementation which perfectly supports all current features (but not the future features) so that people who need to port or finish a Spriter implementation sooner rather than later will have a concise and easy to follow example in the near future. The much more robust implementation will be the focus once the basic implementation is made available to everyone. We will deliver a detailed update regarding this 1.0 feature complete reference implementation within the next 14 days.
 
Cheers,
Edgar at BrashMonkey

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  • 2 weeks later...

 

For this reason we've decided its best for me to switch gears and make a much simpler reference implementation which perfectly supports all current features (but not the future features) so that people who need to port or finish a Spriter implementation sooner rather than later will have a concise and easy to follow example in the near future. The much more robust implementation will be the focus once the basic implementation is made available to everyone. We will deliver a detailed update regarding this 1.0 feature complete reference implementation within the next 14 days.

 

 

 

Smart decision. It must have been a hard one to make though. ;)

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