Jump to content

Dark Dawn on Greenlit!


Dkiearth

Recommended Posts

We have put our game in Greelight! who ever want's can check it and vote it! thank you very much for your time!
http://steamcommunity.com/sharedfiles/filedetails/?id=434291348

Here is a playable alpha demo in a game that am creating,

game design, art and animations are made by me :) in the final version there will be over 20 different weapons ,the demo has only 5,

any critique and feedback is more than welcome ,many things need fixing but anyway :)

the animations are not made entirely with Spriter but a really good amount of them are.

p.s. there a few animations that i used from the art packs, like the lighting and the blood splatters.

 

 

Demo1_zpsmpdloc9i.png

demo2_zpsf2fx4ril.png

 

Playable Demo

https://dl.dropboxusercontent.com/u/5470697/Dark%20Demo%20INTRO/Dark%20Demo%20INTRO.html

Link to comment
Share on other sites

Played the game twice

in terms of animations , the game holds itself , in terms of execution , the game feel slow as bwwd mentioned 

here is some pointers regarding the game:

-try giving main char and diffrent kind of monsters diffrent speeds , fast enemies and slow enemies provides room for the player to think between an enemy who is weak and fast and enemy who is slow and strong etc

-the levels : the levels seems to be move from point A to point B and only monsters chasing behind from left and right , try to add obsticles that will force the player to change his direction like a big hole in the ground or falling boulders or barracades etc there is many many many things you can do to make a player change his directions

-check points and increase difficulty in terms of damage recieved , monsters attack speeds , also remmber mini bosses are as important as bosses and easier to make

- you can make the player do other stuff than killing monsters , like collecting files , saving innocent people , destroying the road behind them etc

- I don't play games of similar styles, so make sure to get different feedbacks and plan accordingly ^^

 

aaaaaaaaand best of luck to you, looking forward for the finished product :)

Link to comment
Share on other sites

hey
thanks for the feedback,and the bug really appreciate it.
about the enemies that's how we are planning to make them,about the obstacles its really a good idea, thanks :)

if you don't mind me asking , in unity , did you use Spriter2Unity to excute the animations or simple spriter sheets ^^? I don't know how effecient spriter2Unity compared to the generic spriter importer thats why i am asking

we used spirter2unity even through that we had few problems,mostly with the z- order of the animations, we kinda solved them most of them,

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...