Gussy Posted January 25, 2015 Report Share Posted January 25, 2015 I need help my armor for my character is differently sized , so when i switch my character mapping things dont always fit with the bones the way I wanted. Is there a way to set origins for certain images in spriter pro so that thing fall where they need to be an example I have is small shoulder pads and big shoulder pads and so because the images themselves are different sized they get off positioned on the particular bone. Quote Link to comment Share on other sites More sharing options...
Gussy Posted January 25, 2015 Author Report Share Posted January 25, 2015 Oh after searching i think i found a way around my problem....... so, I might have to export my animations in images Like in this handy video https://www.youtube.com/watch?v=zW5CDg0ayAA then all i have to do is make sure my character stays in proportion otherwise i'm still trying to see if i can align my character mapping to work proper Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 26, 2015 Report Share Posted January 26, 2015 Hi Gussy, It sounds like you're on the wrong track. You just have to fix the default pivot points of your replacement images so that they will be properly positioned when they replace the smaller objects. To set an images default pivot point you just double click the image in the file palette. Typically head images should have their pivot point at the base of the scull, where the neck would attack, upper arm images would have the default pivot point at the shoulder where it would attach to the chest etc etc. Of course, if you did not properly or intuitively set the default pivot points of your original images before assembling and animation your character this will be far less intuitive, because by default, the default pivot point of all images is top-left. The important part about default pivot points starts roughly at 9 minutes and 20 second area of this very informative video. cheers,Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Gussy Posted January 27, 2015 Author Report Share Posted January 27, 2015 Awesome this fixes everything !!!! so thats how you change origin. I feel like an idiot I did watch this video before and it had my answer all along. curious what the bake entity is in character mapping? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 28, 2015 Report Share Posted January 28, 2015 Bake entity will create an entire new entity that inherently looks like your currently selected entity, but with all the selected character maps as its normal appearance! Do NOT experiment with features like this without backing up your work first! cheers,Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
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