lucid Posted November 12, 2014 Report Share Posted November 12, 2014 Hello everyone, We're pleased to announce the official release of Spriter 1.0. It's been a long journey, and we'd like to thank all of our glorious Kickstarter backers and Early Adopters for making this possible. While this build offers substantial optimizations, and a few feature additions, enhancements, and bug fixes, we're just getting started with where we want to take Spriter. There will continue to be new builds with new features, enhancements, bug fixes, and improved documentation, which will be free updates for Spriter Pro owners. The Essentials version will also continue to get updates with bug fixes, and workflow enhancements. Thanks again and enjoy Spriter 1.0! Spriter Release 1 Released 11/11/2014 Additions and Enhancements [*:3lb04hxy]Several performance optimizations [*:3lb04hxy]Added Pro only feature to add custom watermarks to Png and Gif exports [*:3lb04hxy]Export to Png and Gif now recalls last used settings [*:3lb04hxy]Added the ability to resize the default pivot point editor [*:3lb04hxy]Added single action to copy the selection from canvas and paste it to all frames (available in the edit menu, the right click menu on the canvas, and with the keyboard shortcut Ctrl-D) [*:3lb04hxy]Paste to all frames now only creates one key for the addition if possible [*:3lb04hxy]Added 'Deselect All' to the right click menu after clicking an object on the canvas to make zoomed in editing of many overlapping parts easier Bug Fixes [*:3lb04hxy]Fixed a bug with anchored IK, where only rotating a bone not involved in the IK would cause the anchored IK to shift position upon releasing the mouse button [*:3lb04hxy]Fixed a bug with anchored IK, where moving a bone far up the chain from the IK would cause the anchored IK to shift position upon releasing the mouse button [*:3lb04hxy]Fixed several bugs in onion skinning where onion skins could get stuck stuck on the screen after they should have disappeared [*:3lb04hxy]Fixed a bug that caused unintended selection behavior in the file palette after dragging an image onto the canvas [*:3lb04hxy]Fixed a bug that allowed the default pivot point dialog to very large images into a window that extended outside the borders of the screen [*:3lb04hxy]Fixed a bug that caused the default pivot point dialog to appear in a different monitor than the program for certain setups [*:3lb04hxy]Fixed a bug where after deleting the last animation in an entity, the keyframes would remain in the timeline widget, and the program would crash if you attempted to edit them [*:3lb04hxy]Fixed a bug where sub-entity onion skins would either display incorrectly, or not at all [*:3lb04hxy]Fixed a bug where it was impossible to delete sub-entities [*:3lb04hxy]Fixed a bug where changes to the canvas zoom made using the keyboard shortcuts or menu items would revert back to the previous zoom level after making a change to the sprite z-order [*:3lb04hxy]Fixed a bug where changing a bone's angle would reset it's opacity to 100% [*:3lb04hxy]Fixed a bug where clicking to drag a bone would cause it's opacity to flicker momentarily if it's opacity was set to less than 100% [*:3lb04hxy]Fixed a bug where dragging and dropping a new sub-entity when a bone was selected would cause the sub-entity to shift it's location upon the drop [*:3lb04hxy]Fixed a bug where copy pasting multiple keys wouldn't always paste all keys A quick note about version numbers. We've opted to use release numbers instead of version numbers, so this build is Release 1, the next will be Release 2, etc. Hotfixes, and beta versions to be tested before being marked as stable releases will use decimals. (e.g Release 1.1) Nathanial, VlaxDync, Arrgincey and 5 others 8 Link to comment Share on other sites More sharing options...
Pikarus Posted November 12, 2014 Report Share Posted November 12, 2014 Congrats on 1.0! Link to comment Share on other sites More sharing options...
Nathanial Posted November 12, 2014 Report Share Posted November 12, 2014 Congratulations on reaching 1.0 :) Link to comment Share on other sites More sharing options...
Guest Posted November 12, 2014 Report Share Posted November 12, 2014 Congrats on v1. Link to comment Share on other sites More sharing options...
kimo Posted November 12, 2014 Report Share Posted November 12, 2014 Huge thanks and congrats! It's a monumental task to do what you have done, I hope you remember to take a well deserved holiday under the palm trees with a big cocktail! Link to comment Share on other sites More sharing options...
Jaydon Posted November 12, 2014 Report Share Posted November 12, 2014 Just came from the Construct 2 community to say congratz! Great accomplishments :) Your work just makes engines like C2 worth the price! All the best guys! Link to comment Share on other sites More sharing options...
lucid Posted November 15, 2014 Author Report Share Posted November 15, 2014 Thank you very much everyone. Exciting times ahead! Link to comment Share on other sites More sharing options...
MelVin Posted November 17, 2014 Report Share Posted November 17, 2014 I kn ow it's a few days late but congrats to all of you! Spriter has made such a difference in my games. Great work, Spriter is truly awesome! Nathanial 1 Link to comment Share on other sites More sharing options...
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