lucid Posted October 28, 2014 Report Share Posted October 28, 2014 Please report any bugs with Spriter B11 here. Thanks! Traceycof 1 Link to comment Share on other sites More sharing options...
HollowThreat Posted October 28, 2014 Report Share Posted October 28, 2014 still cant start the program without crash, hope i get to try the program before early adopter sale ends :/ same error msg: Problem signature: Problem Event Name: APPCRASH Application Name: Spriter.exe Application Version: 0.0.0.0 Application Timestamp: 544e827a Fault Module Name: QtGui4.dll Fault Module Version: 4.8.5.0 Fault Module Timestamp: 51cbf4e8 Exception Code: c00000fd Exception Offset: 005381e7 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 5129 Additional Information 1: 789f Additional Information 2: 789fd569b47beac58d67c0940879eae7 Additional Information 3: 995f Additional Information 4: 995f9fd7749de3e124381eb1e0d2cf22 Link to comment Share on other sites More sharing options...
scarletfame Posted October 28, 2014 Report Share Posted October 28, 2014 Running OSX 10.10. Mac mini mid 2011. Latest version of Spriter (B11). Tried reinstalling Spriter, but did not fix the problem. B10 worked fine on OSX 10.10 Spriter cannot be opened because of a problem.Check with the developer to make sure Spriter works with this version of OSÂ X. You may need to reinstall the application. Be sure to install any available updates for the application and OSÂ X. Click Report to see more detailed information and send a report to Apple. Process: Spriter [3630]Path: /Applications/Spriter.app/Contents/MacOS/SpriterIdentifier: com.yourcompany.SpriterVersion: ???Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Spriter [3630]User ID: 501Date/Time: 2014-10-28 16:17:07.359 -0700OS Version: Mac OS X 10.10 (14A389)Report Version: 11Anonymous UUID: BF7A3F94-AB37-D4B3-45A2-C0AB9687426ASleep/Wake UUID: 02DA92E9-A9CC-40C9-BCC7-BDFD5713CF6DTime Awake Since Boot: 14000 secondsTime Since Wake: 190 secondsCrashed Thread: 0Exception Type: EXC_BREAKPOINT (SIGTRAP)Exception Codes: 0x0000000000000002, 0x0000000000000000Application Specific Information:dyld: launch, loading dependent librariesDyld Error Message: Library not loaded: /usr/lib/libltdl.7.dylib Referenced from: /Applications/Spriter.app/Contents/Frameworks/libMagick++-6.Q16.5.dylib Reason: image not foundBinary Images: 0x7fff6aedd000 - 0x7fff6af13837 dyld (353.2.1) <4696A982-1500-34EC-9777-1EF7A03E2659> /usr/lib/dyld 0x7fff872bf000 - 0x7fff872cdff7 com.apple.opengl (11.0.7 - 11.0.7) /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x7fff87c2e000 - 0x7fff87c2efff com.apple.audio.units.AudioUnit (1.12 - 1.12) <76EF1C9D-DEA4-3E55-A134-4099B2FD2CF2> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x7fff87c32000 - 0x7fff87c33fff libSystem.B.dylib (1213) /usr/lib/libSystem.B.dylib 0x7fff8852f000 - 0x7fff88540ff7 libz.1.dylib (55) <88C7C7DE-04B8-316F-8B74-ACD9F3DE1AA1> /usr/lib/libz.1.dylib 0x7fff89a15000 - 0x7fff89a66ff7 com.apple.audio.CoreAudio (4.3.0 - 4.3.0) /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio 0x7fff8a926000 - 0x7fff8a975ff7 libstdc++.6.dylib (104.1) <803F6AC8-87DC-3E24-9E80-729B551F6FFF> /usr/lib/libstdc++.6.dylib 0x7fff8fca7000 - 0x7fff8fcb4ff7 libbz2.1.0.dylib (36) <2DF83FBC-5C08-39E1-94F5-C28653791B5F> /usr/lib/libbz2.1.0.dylib 0x7fff92755000 - 0x7fff928c0ff7 com.apple.audio.toolbox.AudioToolbox (1.12 - 1.12) <5C6DBEB4-F2EA-3262-B9FC-AFB89404C1DA> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x7fff92959000 - 0x7fff92959fff com.apple.ApplicationServices (48 - 48) <5BF7910B-C328-3BF8-BA4F-CE52B574CE01> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServicesModel: Macmini5,1, BootROM MM51.0077.B10, 2 processors, Intel Core i5, 2.3 GHz, 4 GB, SMC 1.76f0Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 384 MBMemory Module: BANK 0/DIMM0, 2 GB, DDR3, 1333 MHz, 0x04CB, 0x414437334931423136373445552020202020Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1333 MHz, 0x04CB, 0x414437334931423136373445552020202020AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xE4), Broadcom BCM43xx 1.0 (5.106.98.100.24)Bluetooth: Version 4.3.0f10 14890, 3 services, 27 devices, 1 incoming serial portsNetwork Service: Wi-Fi, AirPort, en1Serial ATA Device: TOSHIBA MK5065GSXF, 500.11 GBUSB Device: HubUSB Device: BRCM20702 HubUSB Device: Bluetooth USB Host ControllerUSB Device: HubUSB Device: IR ReceiverThunderbolt Bus: Mac mini, Apple Inc., 25.1 Link to comment Share on other sites More sharing options...
Pikarus Posted October 29, 2014 Report Share Posted October 29, 2014 This is a repeat of something I had posted in the b10 bug thread, but it's kind of frustrating me, so I will post it again here. Running Windows XP. Holding down Right-Click on a selected bone brings up the anchor/inheritance menu, but I can't select any option, and spriter stops responding, until I hit CTRL-ALT-DELETE, then the window disappears and I can again use spriter. EDIT: Upon further investigation of this frustration it turns out, that while the anchor/inheritance window is opened, although it may SEEM like nothing is responding, in fact I was wrong. If I click the anchor, spriter simply does not visually update the popup menu in any way, and does not allow the window to close either, giving the illusion that nothing happened, but when I CTRL-ALT-DELETE (which is still seemingly the only way I can successfully close the menu, the anchor point suddenly shows up, the window disappears, and the anchor then works as expected. Upod subsequently reopening the popup menu, now the graphics have changed to reflect the current state of the options selectable there, but again once I choose an option, I have to CTRL-ALT-DELETE to 'wake up' spriter and continue. So in conclusion, although for some reason I seem to be affected by a bug, it is more the graphical representation of the UI itself that is having an error, not the actual features. Therefor, I suppose it is not a high priority to fix it, although it is still mildly puzzling. Either way, again I would just like to say thanks to Mike and Edgar for starting this project, you have already managed to create a beautiful program, and I am sure things are only going to get better. Link to comment Share on other sites More sharing options...
maccy Posted October 29, 2014 Report Share Posted October 29, 2014 Identical to scarletfame above. B11 won't load on Mac OS: 10.10. MacBook Air 6,2 B10 worked. "Spriter can not be opened because of a problem" In the Details pane of the message the following: Dyld Error Message: Library not loaded: /usr/lib/libltdl.7.dylib Referenced from: /Applications/Spriter.app/Contents/Frameworks/libMagick++-6.Q16.5.dylib Reason: image not found Link to comment Share on other sites More sharing options...
lucid Posted October 29, 2014 Author Report Share Posted October 29, 2014 Hi guys. Sorry about that. I made a mistake in the build. Please redownload and it should fix the issue. Link to comment Share on other sites More sharing options...
neilb Posted October 29, 2014 Report Share Posted October 29, 2014 Clicking the middle mouse button on a Mac causes all sprite parts to become locked in place. Nothing can be dragged, scaled or rotated using the mouse. Spriter has to be restarted to make the sprite editable again. Is this a bug or is it activating some feature that I can turn off? I keep triggering this one because the middle mouse is used to drag the view around in other apps I use regularly. Link to comment Share on other sites More sharing options...
lucid Posted October 30, 2014 Author Report Share Posted October 30, 2014 Clicking the middle mouse button on a Mac causes all sprite parts to become locked in place. Nothing can be dragged, scaled or rotated using the mouse. Spriter has to be restarted to make the sprite editable again.Is this a bug or is it activating some feature that I can turn off? I keep triggering this one because the middle mouse is used to drag the view around in other apps I use regularly. I tested it on my end, but the middle mouse button scrolls the view correctly on my Mac. Which version of OSX are you using, and are you using any nonstandard input devices, drivers, or input tweaking apps. Link to comment Share on other sites More sharing options...
neilb Posted October 30, 2014 Report Share Posted October 30, 2014 OK, I figured out that it's the left and right click function of the middle mouse wheel. If I'm really careful when I press the mouse wheel in, then yes, the cursor becomes a hand and I can drag the view around. If I move the wheel a little to the left or right and it "clicks" then the hand turns back to the regular cursor, dragging stops and the sprite components become locked. I'm running mountain lion with a logitech M525 mouse. Edit: It's behaving as if the app is detecting the left or right click of the mouse button and dropping out of "view drag mode", but leaving mouse input disabled so that it can't interact with anything. Link to comment Share on other sites More sharing options...
JIGS Posted October 31, 2014 Report Share Posted October 31, 2014 Hey, It now works with Ubuntu x86_64 but the ALT key is always a problem. I had to go in ccsm (conmpiz config settings manager) and modify the move window key. (CTRL + ALT + click is safer than simple ALT + click) The problem is that I'm not alone lol. You really should look for a way to make a fullscreen mode and add "change keys" options. Thanks anyway, I love Spriter ! Link to comment Share on other sites More sharing options...
neilb Posted November 3, 2014 Report Share Posted November 3, 2014 Setting the scale of an object to 0 in either axis causes various issues: Either the value can't be changed to anything other than 0, the position of the object changes to a huge value, or the other axis is permanently set to 0 as well. Link to comment Share on other sites More sharing options...
AnD4D Posted November 4, 2014 Report Share Posted November 4, 2014 The two I've found are: When I change the number of frames from low to high, I can't zoom out. I need to change animation and then back again for it to reset so I can see it all. AND I can't get rid of the onion skin effect. Whilst trying to zoom out or in, I right clicked and dragged. Now, I have a red figure behind mine all the time. I tried to ignore it, and got to the point where I wanted to export my animation to PNG, and for some reason the onion skin is exported along with it. Can't imagine that being intentional by design. If it was, what's the reasoning? Also, there is a problem with the Construct 2 login, it seems. This was reported about a week ago, but the thread was locked. Link to comment Share on other sites More sharing options...
byonder Posted November 7, 2014 Report Share Posted November 7, 2014 I still have the same Mac playback issues from b10. Frame rate is so slow it's unusable. Works silky smooth in b9 but have been unable to use any version since then. As a Pro user I find this quite disappointing. Processor 2.93 GHz Intel Core i7 Memory 12 GB 1333 MHz Graphics ATI Radeon HD 5750 1024 Software OS X 10.9.5 (13F34) Link to comment Share on other sites More sharing options...
a_crash_appeared Posted November 10, 2014 Report Share Posted November 10, 2014 I tried to launch Spriter B11 64bit and got an segmentation fault. In the terminal it repeatedly prints: QWidget::repaint: Recursive repaint detected and in the end [1] 18317 segmentation fault (core dumped) Launching Spriter with gdb i get: Program received signal SIGSEGV, Segmentation fault.0x00007ffff3cad7e8 in QTextEngine::justify(QScriptLine const&) () from /usr/lib/libQtGui.so.4 OS is archlinux. Looks like the error happened at least for one other user: https://www.scirra.com/forum/spriter-ea ... 3?#p851923 Is there a way to fix this issue? Link to comment Share on other sites More sharing options...
dangkem Posted November 11, 2014 Report Share Posted November 11, 2014 Hi new to posting here but I decided I should post this since I finally fixed my problem in a way myself. I was having problems with certain animations not exporting to spritesheets and for some reason thought it could be something with OpenGl so I turned it off. Well... after that Spriter b11 would not load it would pop up only to crash. I uninstalled and reinstalled but it did the same thing. To finally get it to open up I had to go into my registry and enable OpenGL back on that way and viola Spriter was running as it should. But if I turn OpenGl off Spriter b11 will not load. As for the spritesheet issue my only resolve is to do it as individual pngs. It just weird that I can get some animations out to spritesheets and others I can not. I am running the PRO Edition I am using Win 8 64 bit. AMD A10- 2.5ghz 8GB Ram Link to comment Share on other sites More sharing options...
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