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Spriter B10 Bug Report Thread


lucid

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same old bug still there preventing spriter to even start

linux64

[fox@darkstar SpriterB10(64)]$ ./Spriter

./Spriter: error while loading shared libraries: libMagick++-6.Q16.so.5: cannot open shared object file: No such file or directory

is it /usr/lib ?

[fox@darkstar SpriterB10(64)]$ ldd Spriter
linux-vdso.so.1 (0x00007fff18ffe000)
/usr/lib/libjpeg.so.62 (0x00007f4b7f933000)
libMagick++-6.Q16.so.5 => not found
libMagickCore-6.Q16.so.2 => not found
libQtHelp.so.4 => /usr/lib/libQtHelp.so.4 (0x00007f4b7f6ab000)
libQtWebKit.so.4 => /usr/lib/libQtWebKit.so.4 (0x00007f4b7d302000)
libphonon.so.4 => /usr/lib/libphonon.so.4 (0x00007f4b7d091000)
libQtScript.so.4 => /usr/lib/libQtScript.so.4 (0x00007f4b7cbe9000)
libQtOpenGL.so.4 => /usr/lib/libQtOpenGL.so.4 (0x00007f4b7c8eb000)
libQtGui.so.4 => /usr/lib/libQtGui.so.4 (0x00007f4b7bc41000)
libQtNetwork.so.4 => /usr/lib/libQtNetwork.so.4 (0x00007f4b7b900000)
libQtCore.so.4 => /usr/lib/libQtCore.so.4 (0x00007f4b7b41c000)
libGL.so.1 => /usr/lib/libGL.so.1 (0x00007f4b7b1ad000)
libpthread.so.0 => /usr/lib/libpthread.so.0 (0x00007f4b7af8f000)
libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00007f4b7ac80000)
libm.so.6 => /usr/lib/libm.so.6 (0x00007f4b7a97c000)
libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0x00007f4b7a766000)
libc.so.6 => /usr/lib/libc.so.6 (0x00007f4b7a3b8000)
libQtSql.so.4 => /usr/lib/libQtSql.so.4 (0x00007f4b7a179000)
libQtCLucene.so.4 => /usr/lib/libQtCLucene.so.4 (0x00007f4b79e5f000)
libz.so.1 => /usr/lib/libz.so.1 (0x00007f4b79c49000)
libXrender.so.1 => /usr/lib/libXrender.so.1 (0x00007f4b79a3f000)
libjpeg.so.8 => /usr/lib/libjpeg.so.8 (0x00007f4b797ea000)
libpng16.so.16 => /usr/lib/libpng16.so.16 (0x00007f4b795b5000)
libudev.so.1 => /usr/lib/libudev.so.1 (0x00007f4b7fd26000)
libgstapp-0.10.so.0 => /usr/lib/libgstapp-0.10.so.0 (0x00007f4b793a8000)
libgstinterfaces-0.10.so.0 => /usr/lib/libgstinterfaces-0.10.so.0 (0x00007f4b79196000)
libgstpbutils-0.10.so.0 => /usr/lib/libgstpbutils-0.10.so.0 (0x00007f4b78f71000)
libgstvideo-0.10.so.0 => /usr/lib/libgstvideo-0.10.so.0 (0x00007f4b78d54000)
libgstbase-0.10.so.0 => /usr/lib/libgstbase-0.10.so.0 (0x00007f4b78aff000)
libgstreamer-0.10.so.0 => /usr/lib/libgstreamer-0.10.so.0 (0x00007f4b78815000)
libgobject-2.0.so.0 => /usr/lib/libgobject-2.0.so.0 (0x00007f4b785c5000)
libglib-2.0.so.0 => /usr/lib/libglib-2.0.so.0 (0x00007f4b782bd000)
libsqlite3.so.0 => /usr/lib/libsqlite3.so.0 (0x00007f4b78000000)
libfontconfig.so.1 => /usr/lib/libfontconfig.so.1 (0x00007f4b77dc3000)
libQtXmlPatterns.so.4 => /usr/lib/libQtXmlPatterns.so.4 (0x00007f4b77789000)
libX11.so.6 => /usr/lib/libX11.so.6 (0x00007f4b77447000)
libQtDBus.so.4 => /usr/lib/libQtDBus.so.4 (0x00007f4b771cb000)
libpulse.so.0 => /usr/lib/libpulse.so.0 (0x00007f4b76f80000)
libpulse-mainloop-glib.so.0 => /usr/lib/libpulse-mainloop-glib.so.0 (0x00007f4b76d7b000)
libqzeitgeist.so.1 => /usr/lib/libqzeitgeist.so.1 (0x00007f4b76b56000)
libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0x00007f4b768ad000)
libdl.so.2 => /usr/lib/libdl.so.2 (0x00007f4b766a9000)
libSM.so.6 => /usr/lib/libSM.so.6 (0x00007f4b764a1000)
libICE.so.6 => /usr/lib/libICE.so.6 (0x00007f4b76285000)
libXext.so.6 => /usr/lib/libXext.so.6 (0x00007f4b76073000)
libssl.so.1.0.0 => /usr/lib/libssl.so.1.0.0 (0x00007f4b75e05000)
libcrypto.so.1.0.0 => /usr/lib/libcrypto.so.1.0.0 (0x00007f4b759f6000)
librt.so.1 => /usr/lib/librt.so.1 (0x00007f4b757ee000)
/lib64/ld-linux-x86-64.so.2 (0x00007f4b7fb58000)
libglapi.so.0 => /usr/lib/libglapi.so.0 (0x00007f4b755c7000)
libXdamage.so.1 => /usr/lib/libXdamage.so.1 (0x00007f4b753c4000)
libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0x00007f4b751be000)
libX11-xcb.so.1 => /usr/lib/libX11-xcb.so.1 (0x00007f4b74fbc000)
libxcb-glx.so.0 => /usr/lib/libxcb-glx.so.0 (0x00007f4b74da4000)
libxcb-dri2.so.0 => /usr/lib/libxcb-dri2.so.0 (0x00007f4b74b9f000)
libxcb-dri3.so.0 => /usr/lib/libxcb-dri3.so.0 (0x00007f4b7499c000)
libxcb-present.so.0 => /usr/lib/libxcb-present.so.0 (0x00007f4b74799000)
libxcb-sync.so.1 => /usr/lib/libxcb-sync.so.1 (0x00007f4b74593000)
libxcb.so.1 => /usr/lib/libxcb.so.1 (0x00007f4b74373000)
libxshmfence.so.1 => /usr/lib/libxshmfence.so.1 (0x00007f4b74170000)
libXxf86vm.so.1 => /usr/lib/libXxf86vm.so.1 (0x00007f4b73f6a000)
libdrm.so.2 => /usr/lib/libdrm.so.2 (0x00007f4b73d5e000)
libgmodule-2.0.so.0 => /usr/lib/libgmodule-2.0.so.0 (0x00007f4b73b5a000)
libgthread-2.0.so.0 => /usr/lib/libgthread-2.0.so.0 (0x00007f4b73958000)
libxml2.so.2 => /usr/lib/libxml2.so.2 (0x00007f4b735f0000)
liborc-0.4.so.0 => /usr/lib/liborc-0.4.so.0 (0x00007f4b7336a000)
libpcre.so.1 => /usr/lib/libpcre.so.1 (0x00007f4b73100000)
libffi.so.6 => /usr/lib/libffi.so.6 (0x00007f4b72ef8000)
libexpat.so.1 => /usr/lib/libexpat.so.1 (0x00007f4b72cce000)
libQtXml.so.4 => /usr/lib/libQtXml.so.4 (0x00007f4b72a8a000)
libdbus-1.so.3 => /usr/lib/libdbus-1.so.3 (0x00007f4b72843000)
libjson-c.so.2 => /usr/lib/libjson-c.so.2 (0x00007f4b72638000)
libpulsecommon-5.0.so => /usr/lib/pulseaudio/libpulsecommon-5.0.so (0x00007f4b723c4000)
libbz2.so.1.0 => /usr/lib/libbz2.so.1.0 (0x00007f4b721b4000)
libharfbuzz.so.0 => /usr/lib/libharfbuzz.so.0 (0x00007f4b71f5e000)
libuuid.so.1 => /usr/lib/libuuid.so.1 (0x00007f4b71d59000)
libXau.so.6 => /usr/lib/libXau.so.6 (0x00007f4b71b55000)
libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0x00007f4b7194f000)
liblzma.so.5 => /usr/lib/liblzma.so.5 (0x00007f4b7172c000)
libsystemd-journal.so.0 => /usr/lib/libsystemd-journal.so.0 (0x00007f4b7fce8000)
libsndfile.so.1 => /usr/lib/libsndfile.so.1 (0x00007f4b714c4000)
libasyncns.so.0 => /usr/lib/libasyncns.so.0 (0x00007f4b712be000)
libgraphite2.so.3 => /usr/lib/libgraphite2.so.3 (0x00007f4b710a0000)
libgcrypt.so.20 => /usr/lib/libgcrypt.so.20 (0x00007f4b70dc2000)
libgpg-error.so.0 => /usr/lib/libgpg-error.so.0 (0x00007f4b70bbd000)
libFLAC.so.8 => /usr/lib/libFLAC.so.8 (0x00007f4b7098a000)
libvorbisenc.so.2 => /usr/lib/libvorbisenc.so.2 (0x00007f4b706e1000)
libvorbis.so.0 => /usr/lib/libvorbis.so.0 (0x00007f4b704b4000)
libogg.so.0 => /usr/lib/libogg.so.0 (0x00007f4b702ad000)
libnsl.so.1 => /usr/lib/libnsl.so.1 (0x00007f4b70095000)
libresolv.so.2 => /usr/lib/libresolv.so.2 (0x00007f4b6fe7e000)
[fox@darkstar SpriterB10(64)]$

here, does it look i have the library? :)

[fox@darkstar lib]$ cd /usr/lib
[fox@darkstar lib]$ dir libmagic*
libMagick++-6.Q16HDRI.so libMagickWand-6.Q16HDRI.so
libMagick++-6.Q16HDRI.so.3 libMagickWand-6.Q16HDRI.so.2
libMagick++-6.Q16HDRI.so.3.0.0 libMagickWand-6.Q16HDRI.so.2.0.0
libMagickCore-6.Q16HDRI.so libmagic.so
libMagickCore-6.Q16HDRI.so.2 libmagic.so.1
libMagickCore-6.Q16HDRI.so.2.0.0 libmagic.so.1.0.0

here is the fix for anyone unable to start spriter on linux atm:


sudo su
cd /usr/lib
ln -s /usr/lib/libMagick++-6.Q16HDRI.so libMagick++-6.Q16.so.5
ln -s /usr/lib/libMagickCore-6.Q16HDRI.so libMagickCore-6.Q16.so.2

those should take about 3 extra megs if bundled with spriter. Not sure if that would be the greatest solution though. Not all linux users are tech savy enough to fix it with a symbolic link. It is a pain in the ass tbh. Hope this doesnt happen to ubuntu users. manjaro might just have a weird version of imagemagick

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mac 2.93 GHz Intel Core i7 12gb 1333mhz OS X 10.9.4 (13E28)

The animation playback is now so choppy and skipping frames badly it has made the tool unusable. I have had to go back to previous beta which is a shame as some of the new features look cool.

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Export to png or gif doesnt work with subentities, it exports empty frames.I have one animation of spike coming out from the ground and wanted to clone it in another emptyh animation using subentities, it plays fine in spriter but its not really visible to export, it saves empty gif or empty png files.

http://i.imgur.com/sj0TicC.jpg

There is also one bug thats not fixed from a long time.... you open spriter project, then add animation , add one keyframe or more and some objects to this animation, dont save it yet then try to open the same project again from file menu - spriter will crash.

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same old bug still there preventing spriter to even start

linux64

[fox@darkstar SpriterB10(64)]$ ./Spriter

./Spriter: error while loading shared libraries: libMagick++-6.Q16.so.5: cannot open shared object file: No such file or directory

is it /usr/lib ?

...

here is the fix for anyone unable to start spriter on linux atm:


sudo su
cd /usr/lib
ln -s /usr/lib/libMagick++-6.Q16HDRI.so libMagick++-6.Q16.so.5
ln -s /usr/lib/libMagickCore-6.Q16HDRI.so libMagickCore-6.Q16.so.2

Running Ubuntu 14.04 ... I installed its libmagick++, but had to do the symbolic links differently:


cd /usr/lib
ln -s x86_64-linux-gnu/libMagickCore.so libMagickCore-6.Q16.so.2
ln -s x86_64-linux-gnu/libMagick++.so libMagick++-6.Q16.so.5

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Im creating now animation using deformations and i figured that 99% of the crashes happen when i deselect something and select something else, i believe deselect/select code is buggy when you work in deformation mode, i tried to avoid selecting other bodypart/skin by ctrl+z and it works without crashes but once i select some skin and deform it then press on another skin then spriter is crashing almost all the time. :shock:

This problem exists since this feature was implemented, its almost full year (10 months) since deforming was implemented and this wasnt fixed, so maybe its time to just take a small look at the source and figure out why it keeps happening, i bought spriter mostly because of deforming but working like this is a bit insane, i dont believe entire deform code needs to be rewritten to fix this small bug , its just selecting/deselecting , nothing serious here but it keeps spriter crashing, i have to save after every change i make when working with deformation.

I can record video to show you guys how its crashing everytime when i select second bodypart after deforming first one.

I know its still in beta stage etc but 10 months and fix wasnt adressed ? I dont know maybe people arent using it and not complain often enough so looks like everything is fine but its not.

One more thing that would be very useful is copying keyframes when using skins/deformation mode , currently you cant do that, so its very hard to create animations where you have to replace bodypart with entirely new skin and new deformation, im not talking about replacing just image and maintaining skin deform but adding new ones to existing animation.

Id say its impossible, you would have to spend a lot of time adding completely new skin to each keyframe because it just disappears on each keyframe that was already in animation, this problem doesnt exist when using regular sprites without deformation, you also cant move multiple skins at once, which also makes it hard to move big characters , i suppose you can if you will add bones to every skin but i dont want to use them, i would like to use them just like sprites, so i would really like to be able to copy/paste skins exactly like sprites with no limitations.

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It`s time to my complains ;)

After using spacebar to move canvas, i can`t rotate, move or scale bones and images. Only solution for me is save current work and restart Spriter. When i use scrollbar buttons to move canvas, problem does not appear

I saw this bug from when i start using Spriter, about version B6 maybe B5

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Hi bidek,

What operating system are you running Spriter on?

Thanks,

Mike at BrashMonkey

It`s time to my complains ;)

After using spacebar to move canvas, i can`t rotate, move or scale bones and images. Only solution for me is save current work and restart Spriter. When i use scrollbar buttons to move canvas, problem does not appear

I saw this bug from when i start using Spriter, about version B6 maybe B5

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I created video with most of the problems i have in spriter during animating, do i need to send it to someone or just leave it here? Most of these arent fixed since 10 months but theyre very basic problems.

Here is the video:

https://drive.google.com/file/d/0B8RnYS ... sp=sharing

And here is spriter project file :

https://drive.google.com/file/d/0B8RnYS ... sp=sharing

It would be really nice if crashing when selecting other bodypart would be fixed, its possible to work around this if you will keep clicking on empty space to deselect everything before you select another bodypart, so i think its really simple bug that could be fixed quite fast if spriter would deselect everything automatically before selecting something else unless you want to select multiple objects holding CTRL.Im on winXP.I also used spriter on my old computers, on laptop, and its always the same thing, same bugs.

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Hi bwwd,

I know its been a long time, but as we've said before (in the forums and videos etc.), the skin mode (deforming images) is still an experimental and very unfinished feature...in fact the very data format itself as well as the UI for it etc will likely be completely changed, so you shouldn't be using it to make work you want to keep...as future versions of Spriter with the real, finished version of skin mode might not be able to load it properly.

For these reason, reporting bugs for this feature is not really useful, as its going to be drastically changed before the feature is an official feature.

Finishing Skin mode is our top priority as soon as the initial release of Spriter 1.0 is out.

sorry its taking quite some time to get skin mode finalized, but as you can imagine, its very important to make sure we make such a useful feature as flexible and easy to use as possible.

Thanks for your patience,

Mike at BrashMonkey

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Hi PixolPalette,

Can you tell us what operating system version you are using? Also, does this happen any time you save at all, or only when you save via the control+s keys, and if only with the keys, does it happen every time?

Thanks,

Mike at BrashMonkey

Getting missing images thumbnails, after pressing control+S key.

missingimages.jpg

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Hi bwwd,

Finishing Skin mode is our top priority as soon as the initial release of Spriter 1.0 is out.

You dont have to finish it, just make the crashes disappear and dont add anything new, its simply select/deselect code and shouldnt be ton of work to deselect everything before selecting something else when working with skins.

10 months is really long and feature was left as is.I know im the one asking about this the most but in meantime spine got fantastic deformation feature http://esotericsoftware.com/forum/viewt ... f=5&t=3059 with a lot of features and deformation wasnt even in spine when spriter already had it.

If you guys need money to fund deformation then do it like guys from spine and run kickstarter again, i will pay no problem.

There are workarounds for most problems but simple crashes like this could be fixed in one day, thats not a lot of time in 10 months.Im not telling its easy to code it but i worked with sourcecode before and i know that select/deselect crash could be fixed very fast but looks like you guys dont want anything to do with it at all costs until magical 1.0 will be released and from kickstarter campaign i can paste this:

"How will the funding be used?

Simple. To pay basic living expenses while we continue to work fulltime to get Spriter to 1.0 over the next 9 months. "

Its 10 months with deformation feature alone without anything new or bugfixing.I simply dont believe 1.0 will be released anytime soon so im asking to fix small problems now so it could be at least useable without having to use insane workarounds and save on every step.Whats the real reason to not fix the bugs on purpose i dont get it.Looks like there is some schedule but 1.0 is over 2 years behind schedule if kickstarter was funded in april 2012 and 1.0 needed 9 months to complete.I dont want to be the one who says this but its reality, it drags a lot and i was very enthusiastic when i bought spriter.I dont mind skins mode left as is but not with basic bugs like this.I see some new features in recent builds but deformation mode wasnt even touched and keeps crashin with simpliest tasks. :(

.in fact the very data format itself as well as the UI for it etc will likely be completely changed, so you shouldn't be using it to make work you want to keep...as future versions of Spriter with the real, finished version of skin mode might not be able to load it properly.

I dont care about backwards compatibility, i can always keep older version this is not a problem at all.Problems is constant crashes.

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Hi PixolPalette,

Can you tell us what operating system version you are using? Also, does this happen any time you save at all, or only when you save via the control+s keys, and if only with the keys, does it happen every time?

Thanks,

Mike at BrashMonkey

Getting missing images thumbnails, after pressing control+S key.

missingimages.jpg

Windows 7 64bit. I haven't tried after that happened, but i'll try it out a couple more times to see if it happens again. Here is the project file so you can have a look through it for errors.

https://dl.dropboxusercontent.com/u/39646614/girl.scml

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[bug report]

1. if i open the project then press "save as" project but choose "cancel" current project will become "unsaved project" and when you close project it will never ask to save project. [this cause me lost my work today T^T]

2.when i copy object and use past to all key some time object position on each frame will not place on same position.

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When attempting to open Spriter B10 after fresh install on Windows 7 (64-bit), I get the following error:

"The program can't start because vcomp100.dll is missing from your computer. Try reinstalling the program to fix this problem."

Troubleshooting thus far:

- Uninstalled Spriter B10

- Verified that vcomp100.dll is present in C:/windows/system32

- Deleted and recreated vcomp100.dll to verify that file was not corrupt

- Rebooted computer and reinstalled Spriter B10, but still receiving same error

- Tried uninstalling again and installing Spriter_b8_2.exe, and this opens without a problem, so it appears to be an issue with the new version.

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not smooth while playing , B8 very smooth

Hi winson,

Please report which operating system you are using Spriter on when reporting issues, because very frequently the issue is only on specific versions of specific operating systems.

Thanks,

Mike at BrashMonkey

win7 , and I fonud it rise cpu while playing.

when I close all the window but timeline, it became smooth.

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