kiwi Posted July 18, 2014 Report Share Posted July 18, 2014 Hi guys, First of all, I wanted to say that Spriter is absolutely awesome and that it's probably the best gamedev related tool I bought. Anyway a while ago I made a C++ importer that wrapped QGraphicsItem and loaded a json file similar to the scon file. The thing is that it relied on a spritesheet generated by texture packer. I'd like to adapt it and make it available to the Spriter community and the way I see it there are three options to do this: [*:12nknt5r]Wait for the texture packer support[*:12nknt5r]Load the files separately[*:12nknt5r]Run texturepacker myself and generate a separate json file that describes the rectangle of each component I'd tend to go for option #3, but I wanted to ask for your opinion as well. Cheers, kiwi IzbranniY 1 Quote Link to comment Share on other sites More sharing options...
lucid Posted July 18, 2014 Report Share Posted July 18, 2014 I can't say any more on the matter just yet, but I would definitely suggest option 1. Quote Link to comment Share on other sites More sharing options...
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