WillianElmyr Posted June 14, 2014 Report Share Posted June 14, 2014 Hello there, first post here, i hope im not breaking any rules, been loving Spriter so far, good work with it. But i've been having a problem so far that is kind of annoying, it may be something simple but i found nothing about it. Whenever i try to export a single sprite as .png there's no problem at all, but if i try to export an animation, there's a few bits in the wrong place or simple missing at all, as you can see on the example, we have the original file and the exported animation. If i dont rotate the orange head somewhere else in the timeline and export it, it is exactly as the original, but if i make an animation with multiple movements, it also changes the head when it should be like the original. Sorry for the bad english, i hope the example can help you understand what im trying to say EDIT: I was searching and apparently the problem was because of "Smooth Sampling" had to turn it and Pixel Art mode off and realign all the images to their bone structure, apparently it worked but it is a shame though, pixel art mode was making everything pretty easy to use Apparently i cant export animations in pixel art mode, everytime they're a little bit different and out of place EDIT2: When using pixel art mode the sprite position are different if i turn it on or off, which is a problem because im using a multiple joints + limbs sprites and whenever i export the file as .png it gets the position as if pixel art mode was turned off, making it useless at the moment. Quote Link to comment Share on other sites More sharing options...
lucid Posted June 17, 2014 Report Share Posted June 17, 2014 hi @WillianElmyr, Sorry for the late response. Would you mind sending me your project folder zipped (scml file and images) to lucid@brashmonkey.com, and tell me what to export to see the issue? Quote Link to comment Share on other sites More sharing options...
zzanack Posted June 18, 2014 Report Share Posted June 18, 2014 Hi friends, I have a similar problem, when I export an animation into a sprite sheet (png), seems that not all frames are in the center of its rectangle because when I play the animation from this png seems that trembles. The animation in Sprite editor is playing nice, but seems that when sprite makes the sprite sheet not all frames have the same dimensions in its rectangles. I tried to adjust the dimensions in this rectangles but I had the same result. What can I do? Thanks and congrats for this great tool Quote Link to comment Share on other sites More sharing options...
WillianElmyr Posted June 21, 2014 Author Report Share Posted June 21, 2014 Did it few days ago, though im not sure if you received? Quote Link to comment Share on other sites More sharing options...
TheMadCartoonist Posted June 27, 2014 Report Share Posted June 27, 2014 was this problem solved? because this is the exact issue I was having when doing animations frame by frame in illustrator, then saving the PNG's then adding those to an animator in unity, which worked ok but twitched like mentioned above, and I lined everything up right, but its like the border was shrinking around the PNG's after i exported even if a added a few extra pixels in GIMP, so that led me to find another solution which led me to finding spriter (your tutorial on walking is epic by the way) and thats what I want to use for all my animations, but i am goin to be exporting them them to PNG's and was wondering if there are certain steps I need to take ahead of time to not have this issue, thanks, your program and tutorials are amazing! Quote Link to comment Share on other sites More sharing options...
sunny Posted July 8, 2014 Report Share Posted July 8, 2014 thanks, your program and tutorials Quote Link to comment Share on other sites More sharing options...
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