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Metroidvania game pixel art style.


ffman22

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  • 3 weeks later...

soo  the   project, will start  again, we  create  a new  story and a new monsters and enemies.

 

this is  the first 1: and  the first  update of the new concept  of the  game.

 

dev diary  new concept  1:

 

first  test boss:

demon  golem

 

demon_golem_spriter.jpg

 

demon_golem.png

 

more info: visit http://dragoncprojectdevdiary.blogspot.com/

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  • 5 weeks later...
dev diary  5 first  boss holy version concept  and animation  working  in progress.

angel guardian animation time lapse progress part 1 in spriter.

first boss angel guardian the heaven´s protrector , animation progress time lapse part 1 in spriter for the game judgement project before called dragon curse project:

 

spear_guardian.png

if you like it follow us in youtube and like our facebook page.


 


 


 

 

more info:


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  • 1 month later...
dev diary  9  first  boss holy version animation  time lapse part2

 

here is the angel guardian animation time lapse second part, that I have worked in spriter.

 

background sound

Drop zone II Dark Shadow 

by Mikomusic

 

 


 

 

about  spriter.

 

 

 

Spriter enables the “modular†method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage†an artist can get from each piece of art

 

in game engines like construct 2,  you  can get a great optimization  by using  spriter format for the  animations, because it use only  the bones  data of the animations and the sprites of the differents parts of the character.

 

in this  case  for example the  spriter  file size is  407kb and all images size are 21kb total  of 428kb compare this with  a  sprite sheet image  of  30 frames  for only  2 o 3 animationes  with a size of 815kb.

other  think  that  help the optimization  with spriter is  that you need only need  load 1 time all the image, in game, because that animations  isnt in frames, the animation  is in bones data,  this  help to the  cache data  of the game.

follow us, and  learn more  information about the game and  the tool  that we use for the development of the  game.

 

remember follow the project:



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  • 2 weeks later...

  first  boss second phase holy version animation  idle fly

here is  the  second phase of the first boss spear guardian  idle fly animation, create  in spriter.

spear_guardian_idle_fly_by_ffman22-d8j7e

 

http://ffman22.deviantart.com/art/spear-guardian-idle-animation-fly-515986899?ga_submit_new=10%253A1424702205

 

 
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  • 3 weeks later...
Sword Demon Miniboss update judgement project

 

this is  the first  concept  of  the   sword  demon  the  first  mini  boss,  with some  updates and ready to  animate in spriter  for  the  demo of the  judgement  project 

 

IJbDPqf.png


 

check  more  in:



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  • 5 weeks later...

dev diary 11 MiniBoss Sword demon animation time lapse

 

 

first mini boss sword demon, animation progress time lapse  in spriter for the game judgement project before called dragon curse project:

 

more info of the project:

http://judgementprojectdevdiary.blogspot.com/

 

facebook page:

https://www.facebook.com/judgementproject?ref=bookmarks

 

oficial forums topics:

http://brashmonkey.com/forum/index.php?/topic/3229-metroidvania-game-pixel-art-style/

 

https://www.scirra.com/forum/viewtopic.php?f=180&t=94215

 

music by

Mikomusic

song:

Hell in heavens

 

#pixelart #indiedev #indie #metroidvania

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  • 3 weeks later...

Flame lancer mob animations

 
A dark  flame  spirit  with  heavy  armor who  has a big lance and heavy shield
 
this  mob  is for the  game and the tech demo.



here is some animations:
 
he is heavy with powerfulls attacks, but he lost his defense when he attack.
you will need be patient to attack him in the right moment.
 

attack 1flame_lancer_entity_000_attack1.gifblockflame_lancer_entity_000_block.gifhitflame_lancer_entity_000_hit.gifidleflame_lancer_entity_000_idle.gif

 

shield attack phase 1flame_lancer_entity_000_shield%2Battack.shield attack phase 2flame_lancer_entity_000_shield_attack_2.

 
 
more info about  the tech  demo  coming  soon. 
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  • 1 year later...

dev diary 12 mob Demon Archer concept

sorry for the lack of updates:

here is the new enemy of the demon version of the map:

 

demon_archer.

flame_archer.jpg

this enemy does not have much HP, but has a great range and damage, and also can attack with daggers in close range.

 

dev diary 13 mob Spear Demon concept

 

 

spear_demon.png

spear_demon.png

which one do you prefer?

this demon has a more human form, but his armor, begins combine with his body and the demons flames, he has a good distances, damage, an a decent hp.

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  • 4 weeks later...

first Animations  Combo System.

 

now we are working in the combo system.

 

button combination between hard attack and light attack and timing.

 

here is a 2 examples:

 

this one is Hard attack, light attack, light attack

 

combo_HA_SW_LA_SW_LA.gif

 

this one is Hard attack, Hard attack, Hard attack.

 

combo_HA_SW_HA_SW_HA.gif

 
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the stream finished, you can watch the record of the judgement project Dev stream date: 02/07/2016 here.

remember, suscribe to the youtube page and watch the video in youtube, is important for us, we need suscribers, watch and likes, for make the community bigger.


the record has.

  1. Animations works.
  2. backgrounds and props works.
  3. Explanation of combo system
  4. first fase of the prealpha exploration demo.
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check the Devstream 2 updates of the judgement project.

 

animations works.
background works.
Demo works.

follow us in facebook:
https://www.facebook.com/judgementproject/

suscribe on youtube:
https://www.youtube.com/channel/UCEMKMHNvTAQks5d6e6_qGzg

follow us in gamejolt:
http://gamejolt.com/games/judgement-project-metroidvania-game

show Demo progress.

metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry)

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Judgement Project Demo alpha 0.0.0.1

http://gamejolt.com/games/judgement-project-metroidvania-game/63374

test the first demo of the game in the gamejolt page:
phph4M81BPM.jpg

metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry)

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enjoy the new version of the Demon
demo_preview2.png
http://gamejolt.com/games/judgement-project-metroidvania-game/63374
Judgement Project Alpha 0.0.0.2
watch the stream here: 
https://www.youtube.com/watch?v=cTfRraC17Fk
this is a exploration demo, and this demo is in early state.
the demo could have bugs or glitch, please report it to us.
corrections:
1-change some animations of the character.
2-correct the speed on runing, walk, tired walk of the character.
3-jump doesnt cost now stamina
directional key: move
space bar: jump 
contro:roll 
hold shift:run
enjoy it
metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry)

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