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ReVeN by Varia Games - NOW FUNDED KickStarter Game


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KickStarter

Steam Greenlight

Website

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Varia Games will be using the Spriter program in the development of ReVeN

ReVeN is a 2D shooter/platformer EVOLVED that will take you back to the good old days of classics like Metroid and Megaman while adding gameplay twists using our EDM system to add RPG elements that can be found in Crysis and Deus Ex. The Game is set in the 28th century future on a beautiful and atmospheric planet: XR-Keres. The theme of the game is duality. The planet's outer beauty only shrouds the ominous terrors that await within its depths. As you explore the world you will uncover many secrets and unravel the mystery on what happened to the terraforming colony that resided on Nexum Station.

For full detail on this game, check ourKickStarter Page.​

There are many worlds to explore on XR-Keres each comprised with their own personalities and species alike.

Nexum Station - A Space elevator station used to transport cargo from earth to XR-Keres. The entire station powered down with no explanation. We fear hundreds of our greatest scientists and their families lost their lives.

Exteria - A maroon desert plagued by dust storms and high temperatures. The cool caverns below are teaming with alien life of many varieties.

Eldera - An ancient forest almost as old as the planet itself. The Flora and Fauna of Eldera are so dangerous that all of the research stations had to be built high up in the trees.

Antaydia - High up in the mountains rests a snow covered plateau, home to Antaydia. Beneath the frozen tundra lives an entire ecosystem surprisingly drawn to the harsh temperatures.

Nariss - Many creatures reside on the cliffsides of Nariss Edge overlooking the deep oceans of XR-Keres. A perpetual thunderstorm continually strikes the ground causing occasional fires. The local lifeforms have adapted to the static charge and have found ways to use it.

(The Final Version of the game will have more places to explore)

Game Images

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Crafting & Minerals

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Another feature is the crafting of SyRek's abilities from minerals found while digging through the games expansive world. This adds a great deal of exploration and replayability as there will be many secrets and easter eggs throughout the game. (For examples of the different kinds of minerals that will be in the game, visit our KickStarter page)

The Player will have to make some semi-permanent decisions on which abilities to construct. While there is nothing stopping the player from unlocking both tiers of abilities within a category, it may be worth balancing their other abilities first. Mining areas and minerals are procedurally generated and "reset" every time the player leaves the area. This ensures that the player will always be able to collect enough minerals to construct essential abilities, and also adds replayability to these sections.

Gear & Equipment

Discover lost technologies mysteriously abandoned by the colony members of Nexum Station throughout the world of Keres.

Gauss Rifle - Standard issue robotic gauss rifle from the 24th century fires alloy materials using electromagnetic coil accelerators. It's automatic fire quickly shreds targets to pieces in a hail of bullets. This gun may be outdated, but it still packs a serious punch.

Burst Shock - Creates a dark blast of ball lightning. Has the ability to power on certain devices. It was originally designed to handle large swarms of vermin and giant insects. It was later enhanced to fight off the hoards of infected human.

Flame Strike - Blasts a huge torrent of plasma that incinerates enemies with burn damage over time. It's long range and high power make it exceptional at hunting big game.

Terra Beam - A rare device left behind by deep crater mining teams. It's a handheld mining device that emits gravity waves strong enough to manipulate the Higgs field tearing matter apart. It's built in rocket grapple is useful both for climbing to new heights, or even pickup up objects to hurl at enemies or place down gently to create steps. A powerful tool indeed.

(The game features more weapons than shown above)

Data indicates that the research and development teams were studying the planets environmental hazards to create coded module gear and equipment for their hazard suits that could withstand Keres' atmosphere and dangerous landscapes. Finding them will greatly benefit the user as they provide resistances to various hazardous conditions and also give special benefits to specific weapons. Once acquired, the player may change gears in game or in the sub menu.

Shift Gear - SyRek's default gear. It has the ability to "shift" into other gear modes. It features a Repair mode that automatically restores player health.

Spark Gear - An expansion for the Burst Shock which gives the weapon a charge ability which greatly increases range and attack power. This gear will make you resilient to electrical enemy damage and pass through arcs of electricity unharmed. Greatly reduces on screen static noise when struck by lightning.

Mach Gear - Expands on the Mach speed and Mach jump abilities. It gives you the ability to run at speeds that tears the air around you and annihilates enemies. It can also destroy certain walls allowing access to more areas to explore.

(The game features more Gears than shown here)

Story Telling

We want player's to be brought into the ReVeN universe and be completely immersed by the lore and dialogue. We're designing the game to make use of both in-game cinematics as well as video animations. Originally the game had no voice acting, but we decided to reach a bigger audience by having fully voiced characters, while giving the player the option to turn them off. There are multiple characters that SyReK will interact with throughout the game each with their own unique characteristics. The player will also encounter multitudes of back story told through computers and alien lore scattered throughout the game world.

Bonus Content

Everything under Bonus Content will be released after the game is completed. Depending on how successful the game is, we will be releasing beta versions of these expansions.

Mission Creator

The Mission Creator. One of Reven's most anticipated features is the ability to create and share custom levels and mission packs with your friends and the rest of the world. The Mission creator makes this possible. Players will be using the same tools we're using to build the game so that they can create levels and mission packs to the same quality and complexity as the game's main campaign. Our goal is to create a community of people that build and share their own unique stories and challenges for everyone to download and enjoy.

The editor will also allow player's to create their own custom levels on their multiplayer servers. This will enable an incredibly diverse array of possibilities for multiplayer and even the development of custom game modes through the level editor's robust trigger system.

Music Samples

https://soundcloud.com/macmarklemore/reven-overture

https://soundcloud.com/macmarklemore/syreks-theme

KICKSTARTER CAMPAIGN

CLICK HERE TO VIEW OUR KICKSTARTER PAGE

There are multiple tiers of rewards that you can receive for backing us on KickStarter! For a full list of bonuses and rewards click the link above. We are extremely thankful for everyone who has supported us (and continuing to support us) as we turn our dream into reality. As more of our financial goals are met we will continue to add in awesome features to the game.

STEAM GREENLIGHT

CLICK HERE TO UP-VOTE US ON STEAM

Make sure to click that link (above) and up-vote ReVeN so that we can become an official game on Steam! It only takes a second!

From all of us at Varia Games, we thank YOU - the people who make this happen! Thank you for supporting the Indie Gaming Community. Thank you for allowing teams like ours achieve our goals. Without your support, none of this would be possible!

I will continue to update this thread as new updates come out for the game. Help us reach our goals!

Game on,

Ian Stanley

Team Varia

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