sonder Posted January 30, 2014 Report Share Posted January 30, 2014 We're still on version 5, but I guess this applies to 5 or 6. We are debating if we should split our main character into several scml files since she needs to have tons of animations that change on each level. The issue with splitting is obvious when you consider that all the images need to be loaded again for each scml wasting VRAM - all the much worse since her body parts are pretty high definition. I could around this by making the engine load each file once, but it would require a bunch of work and could lead to complications down the line with conflicting images. I think that the right thing is to have a single scml file for the character. My partner (mprart) is concerned that Spriter 5 might barf if the scml file gets too complex, so I wanted to find out as much as I could to see if maybe is something that has been worked on in version 6 and maybe I should just update the Spriter support to version 6 instead of wasting time with the workaround. Or if 5 can handle it fine, if no one has had any issues with very complex files in Spriter 5. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted February 2, 2014 Report Share Posted February 2, 2014 I suggest you just clone the heck out of your current scml file to double or quadruple the number of animations and see how it handles...as this could be very diferent depending on any particualr computer/OS, etc etc. cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.