MelVin Posted December 17, 2013 Report Share Posted December 17, 2013 I've been trying to replace the "enemy" placeholder art in my game with spriter art (Construct 2). With the placeholder art everything is working flawlessly(placeholder art is a simple rectangle, now being used as a collision box), all instances mirror at the correct time. Once I spawn the spriter objects from the placeholder art and pin it to the placeholders everything works except the spriter mirroring.The Placeholder still mirrors fine but the Spriters seem to all mirror at the same. I must be doing something wrong. I have tried everything I can think of to get this to work, I'm sure it's something simple but I am having no luck. Really hoping someone can point me in the right direction. Here is a screen of how I have the events setup... Thanks in advance Quote Link to comment Share on other sites More sharing options...
MelVin Posted December 18, 2013 Author Report Share Posted December 18, 2013 I think I figured it out, added a System>For each as sub conditions to the direction"right" and else condition. With both "for each" conditons I also added 2 "X is overlapping" (edgeMarker and lizard) They now all seem to turn at the right time. Hope this makes sense :D Quote Link to comment Share on other sites More sharing options...
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