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How do I mirror multiple spriter animations properly?


MelVin

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I've been trying to replace the "enemy" placeholder art in my game with spriter art (Construct 2). With the placeholder art everything is working flawlessly(placeholder art is a simple rectangle, now being used as a collision box), all instances mirror at the correct time. Once I spawn the spriter objects from the placeholder art and pin it to the placeholders everything works except the spriter mirroring.The Placeholder still mirrors fine but the Spriters seem to all mirror at the same. I must be doing something wrong. I have tried everything I can think of to get this to work, I'm sure it's something simple but I am having no luck. Really hoping someone can point me in the right direction. Here is a screen of how I have the events setup...awtjzo.png

Thanks in advance

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