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Animating custom properties


sonder

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Great question sonder!

Not yet but very soon Spriter will support variables that can be set per frame which could be used for anything like triggering specific pixel shaders, triggering vertical or horizontal velocity, causing the spawing of other objects etc in the game. The limit is pretty much your immagination. ;)

cheers,

Mike at BrashMonkey

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Great question sonder!

Not yet but very soon Spriter will support variables that can be set per frame which could be used for anything like triggering specific pixel shaders, triggering vertical or horizontal velocity, causing the spawing of other objects etc in the game. The limit is pretty much your immagination. ;)

cheers,

Mike at BrashMonkey

Cool.

I had an idea the other day on a way to tween shader parameters or the like with Spriter right now - use a named reference to a hidden or offscreen object and tween its alpha, scale, rotation, x, y, etc and then read those in the renderer. It's a "cheat" but I think it would work...

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  • 7 months later...

Sorry to reopen a sleeping thread, but did this feature get implemented?

I would like to add custom (name:value) pairs to animations, frames and objects.

There was a suggestion in another, later thread that this was possible, but I could not find any information about it in the forums:

http://www.brashmonkey.com/forum/viewtopic.php?f=2&t=4&p=22878&hilit=custom+properties#p23092

Cheers,

Sunkai.

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