bwwd Posted November 23, 2015 Author Report Share Posted November 23, 2015 You can if you export finished animation as png frames and import them again frame by frame into your spriter project , very easy just a few clicks I know thats not the way people want to use this feature but currently its the only way and im using entire png frames as sprites for my own game so i dont mind. Quote Link to comment Share on other sites More sharing options...
saga55555 Posted November 23, 2015 Report Share Posted November 23, 2015 48 minutes ago, bwwd said: You can if you export finished animation as png frames and import them again frame by frame into your spriter project , very easy just a few clicks I know thats not the way people want to use this feature but currently its the only way and im using entire png frames as sprites for my own game so i dont mind. Same for me. I export sprites as png and put it in game maker. So it can use not just show off but still have some annoying bugs XD My first walk animation with skin mode (Thank to you bwwd ) Quote Link to comment Share on other sites More sharing options...
TheZakMan Posted December 31, 2015 Report Share Posted December 31, 2015 Nice use of the skin mode saga55555, thanks for sharing it bwwd! I will definitely try this later.. Quote Link to comment Share on other sites More sharing options...
ScrotieFlapWack Posted January 5, 2016 Report Share Posted January 5, 2016 This is amazing stuff man. Any chance of a tutorial at all on your workflow for getting such incredible animations? I'm still learning, I tend to get my key poses in and then work on the inbetweens. I've not tried any deformation like skewing or stretching yet but I hope to at some point. Most of my work has been with simple designs of characters which don't really need any deformations. gmalone 1 Quote Link to comment Share on other sites More sharing options...
gmalone Posted January 5, 2016 Report Share Posted January 5, 2016 Agree about workflow demos. Both on building the anims, but also skinning, fluid techniques, etc. When a newbie sits in front of Spriter for the first time, the learning curve is steep, esp. for creating excellent anims. A few animation mentors stepping forward with coherent demo videos and posting the actual animation files for study would be significantly useful to both users and to the further adoption of Spriter. motocat 1 Quote Link to comment Share on other sites More sharing options...
bwwd Posted August 21, 2016 Author Report Share Posted August 21, 2016 I really encourage everyone to watch all spriter videos on brashmonkey youtube first and then ask questions about more tutorials because to be honest - everything was already explained by them in videos Mike at BrashMonkey 1 Quote Link to comment Share on other sites More sharing options...
KENYONB Posted October 22, 2016 Report Share Posted October 22, 2016 Nice work @bwwd Quote Link to comment Share on other sites More sharing options...
Tony_mars Posted November 5, 2016 Report Share Posted November 5, 2016 First time we used Spriter in a work. It's very cool! Mike at BrashMonkey 1 Quote Link to comment Share on other sites More sharing options...
DJRobE Posted August 13, 2022 Report Share Posted August 13, 2022 Great sprites and this thread looks to be the best tutorial out there Quote Link to comment Share on other sites More sharing options...
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