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Repositioning Complete Animation


CDRLiberius

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  • 2 weeks later...

There is actually a fairly easy way to reposition a complete animation, as long as it's okay for you to add another bone.

Here's how I did it:

Start with your finished animation:

34r6cs0.png

Add a new bone, not parented to any others. This will be our Repos bone:

2h8crrc.png

Select it, and set translation/rotation values to 0, scale values to 1, and alpha to 100:

flwxsj.png

This will put the new bone at a perfectly neutral position that's great for repositioning:

2h5k9ah.png

Select your Repos bone, then copy, and paste to all keys:

ostjko.png2lbjrzs.png

Hold 'B' to enter parenting mode, and hold shift while clicking the root bone of your rig.

This will parent across all keys:

1495ffp.png

Now move the Repos bone to the place you need it, and repeat the prior step - select your (now repositioned) Repos bone, then copy, and paste to all keys:

ostjko.png2lbjrzs.png

Voila!

This is the fastest, easiest way I've been able to think of. Hope it helps. (I had to do some repositioning, and this is how I did it.)

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