Erik1 Posted October 2, 2013 Report Share Posted October 2, 2013 https://ERIKKIPP@bitbucket.org/ERIKKIPP/animation.git I wrote a C# Monogame implementation so the images and scml file need to be part of the project. The code is similar to XSpriter but I've done just about all tweening and transforms when loading for performance reasons. IzbranniY and Alealokato 2 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted October 5, 2013 Report Share Posted October 5, 2013 cool, awesome work, Erik1! cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
DarkSeraphim Posted June 19, 2014 Report Share Posted June 19, 2014 I know this is an old topic without many posts but I found this to be an excellent example to start building from for XNA and Monogame. The other examples I found where either took to much time to figure out or made use of some Java code or another engine to work natively and was not something I wanted or felt I needed. I also like how this project does a lot of precalcs and is designed to be module so it pluged in well to my CustomContent importer and everything else I had already designed. Got it running pretty quickly across all Monogame supported platforms and ran well with many objects on screen. Just wanted to give thanks and let people know this example is very much working still with almost all the features of current beta. Also if anyone needs help implementing the CurveTypes system PM me. Its a new feature that all my animators have been using in Spriter and just doesn't appear to be supported in any of the XNA projects. Quote Link to comment Share on other sites More sharing options...
Wompus Posted October 27, 2014 Report Share Posted October 27, 2014 This library works great for me (slightly slower initial loading compared to older XNA Spriter libraries though..) but only the ladder animation for the platformerpack bugs out, see: http://i.imgur.com/6GOfT5B.png It wiggles to the left and right which it doesn't do in the original animation, which makes me think it has something to do with rotations. Has anything changed in the last year (since this library was released) that could cause this bug? Or is there something special in the ladder animation that the library needs to implement? Quote Link to comment Share on other sites More sharing options...
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