lucid Posted August 26, 2013 Report Share Posted August 26, 2013 Please report bugs with version B5 here. Quote Link to comment Share on other sites More sharing options...
Pfaeff Posted August 26, 2013 Report Share Posted August 26, 2013 I just downloaded Spriter B5, created a new project and then dragged an image onto the canvas. Spriter crashed. I opened Spriter again and did the same thing and it did do so again. I tried different directories and images, but the same thing happens there. My operating system is Windows 7 x64. My colleague has the same issue (also win7 x64). btw: for some reason, google (chrome) considers downloads from brashmonkey.com as malware. Quote Link to comment Share on other sites More sharing options...
kimo Posted August 26, 2013 Report Share Posted August 26, 2013 Same here, windows 7, 64-bit. Immediatly crashes after I release an image or a bone on the canvas. Quote Link to comment Share on other sites More sharing options...
Trixt0r Posted August 26, 2013 Report Share Posted August 26, 2013 Happens for me too, if I just click on a sprite or bone (Win7 64-bit) Quote Link to comment Share on other sites More sharing options...
razmatazz Posted August 26, 2013 Report Share Posted August 26, 2013 Same crash problem with my b5 on w7 64 bit RAZ Quote Link to comment Share on other sites More sharing options...
kimo Posted August 26, 2013 Report Share Posted August 26, 2013 Same crash with Windows 8/ 64-bit Quote Link to comment Share on other sites More sharing options...
lucid Posted August 26, 2013 Author Report Share Posted August 26, 2013 Sorry about that guys, uploaded the wrong exe. Please redownload, and let me know if it works Quote Link to comment Share on other sites More sharing options...
jayderyu Posted August 26, 2013 Report Share Posted August 26, 2013 I get a Malware warning from Chrome when I go to the B5 Release download page :| I'm ignoring it since I know I've downloaded Spriter before, but for new users who get it; this can turn them off. Quote Link to comment Share on other sites More sharing options...
alex Posted August 28, 2013 Report Share Posted August 28, 2013 I've just download it (27/Aug - at night) Still facing the same "crash on save" from B4: I open my project and immediately try to save it. It freezes and display that freeze window from Win7 telling me that it will be closed. Switched back, again, to B3 and things are working without any problems. Quote Link to comment Share on other sites More sharing options...
lucid Posted August 28, 2013 Author Report Share Posted August 28, 2013 @alex, Thanks for the bug report. Can you please send me the zipped project folder (scml file and images/subfolders)at lucid@brashmonkey.com? If so, I can probably fix both the file so you can save it, and fix the bug that causes it to crash as well. Quote Link to comment Share on other sites More sharing options...
simnon Posted August 29, 2013 Report Share Posted August 29, 2013 Can we still not modify pivot points in the ObjectProperties window? I cant use the pivot point during animations? Seems like a big issue? Quote Link to comment Share on other sites More sharing options...
simnon Posted August 29, 2013 Report Share Posted August 29, 2013 Also temporary objects try to interpolate with original position when next frame doesn't exist. Look at animation test_temporary in attached file after keyframe 750ms watch it move back toward original keyframe it might also be called test_transient. boxee.zip Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted September 1, 2013 Report Share Posted September 1, 2013 Can we still not modify pivot points in the ObjectProperties window? I cant use the pivot point during animations? Seems like a big issue? Hi simnon, what exactly do you mean by "I cant use the pivot point during animations?". You can click and drag a sprites pivot point at any point in the timeline to change its position...what exactly do you need to do and how would you like to be able to accomplish it? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted September 1, 2013 Report Share Posted September 1, 2013 Also temporary objects try to interpolate with original position when next frame doesn't exist.Look at animation test_temporary in attached file after keyframe 750ms watch it move back toward original keyframe it might also be called test_transient. Hi again, At least as far as I can see, theres no animation in this .scml matching either name you gave, and I don't really understand what you are describing. could you possibly make a screen-recording video showing what is happening and explain what you'd expect to be happening in its place? thanks, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
krish Posted September 2, 2013 Report Share Posted September 2, 2013 Crashes on Windows 7 and Ubuntu 12.04 too How to reproduce: 1. Create new entity 2. Try to delete that entity .. and it freezes.. then crashes. Quote Link to comment Share on other sites More sharing options...
lucid Posted September 2, 2013 Author Report Share Posted September 2, 2013 thanks krish. fixed for the next build Quote Link to comment Share on other sites More sharing options...
lolko7 Posted September 3, 2013 Report Share Posted September 3, 2013 openSUSE 12.3 64 bit Kernel 3.7.10-1.16 Q6600 4GB RAM GF 8600 GT 325.08 gcc 4.7-7.1.1 libqt 4.8.5-321 KDE 4.10.5-4.1 When i try change default pivot point (from Step 4 Your Quickstart Manual) this dialog box closed. Sometimes immediately upon mouseover, sometimes a little later. Under windows works ok. Greetings Quote Link to comment Share on other sites More sharing options...
PSI Posted September 4, 2013 Report Share Posted September 4, 2013 Bug report. Hey fellas. I started using spriter last week and love it, however I'm having a problem. The second character I'm animating is much like the first so I opened my first, copied the bones and cut and pasted them into my new character. When I try to save it as a new file, spriter crashes. Any ideas on what the problem might be? :?: Quote Link to comment Share on other sites More sharing options...
ADoby Posted September 5, 2013 Report Share Posted September 5, 2013 b5 freezes when opening the IK menu, by rightclicking a bone. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted September 5, 2013 Report Share Posted September 5, 2013 Hi ADoby, Thanks for reporting this bug, can you please let us know what OS you're using Spriter on? cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
morcheebix Posted September 11, 2013 Report Share Posted September 11, 2013 Windows 7 Spriter crashes when holding shift to constrain sprite proportions and attempting to resize sprite. Some corners don't crash Spriter but cause sprite to resize at a very large rate. My current fix is making sure I use the corner of the sprite that has the pivot point to resize, this makes resizing constrained work consistently every time. Quote Link to comment Share on other sites More sharing options...
kimo Posted September 13, 2013 Report Share Posted September 13, 2013 Character maps are very buggy. Bake active to entity will behave really randomly and save will lose old character maps on some entity while on other entity the character maps will still exist correctly. Bake will also rename entity_002 into entity_003 thus creating 2 entity_003... Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted September 13, 2013 Report Share Posted September 13, 2013 Hi kimo, Are you aware that character maps are per entity? Also I believe baking charactermaps into an entity removes the character map when its done baking, as it is useless and redundant after that point. I'll test these feature more thoroughly tomorrow (it's past midnight here)... but in the meantime, can you let me know which OS you're suing Spriter on...also, any more specific details regarding the bugs, like a step by step way to reproduce them would be really helpful. thanks very much for taking the time to report problems. We'll get to the bottom of it ASAP. cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
tombmonkey Posted September 22, 2013 Report Share Posted September 22, 2013 I sent the project file to mail@brashmonkey.com. Spriter will constantly default the pivots of ALL images to 0,0, hence effectively ruining all animations. Not all pivots are reset every time, sometimes it's just a few, other times it's them all, it seems random. I'm going to revert to b3 and see if the defaulting still happens. EDIT: The error is present in b3, and now I think that it's related to saving. Reason: -Work on an animation a bit -check pivots (everything normal) -save (regular save) -check pivots (everything defaulted to 0) -reopen the same file I just saved, all pivots still have their original (good) coordinates I have a tendency from saving every few actions, I learned that back in the day of photoshop 6 and it's tendency to crash, so I think what I have been doing is save the file, the pivots get defaulted to 0 but spriter doesn't make this apparent inmediately, work a bit more and save again and thus saving all pivots that where defaulted to 0,0. EDIT EDIT: I'm fairly certain saving is the cause of the bug, I can consistently reproduce it, and happens almost every time I save this file. There is no specific actions I have to make, I can just open the file, save it, and the pivots will default to 0,0. EDIT EDIT EDIT:It's the "save project as..." option that makes all pivots default to 0,0. Both save and save new version work well. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted September 23, 2013 Report Share Posted September 23, 2013 Thanks so much for taking the time to report and hunt down the specific action causing the bug tombmonkey! Finding the cause not only allows Edgar to fix the issue much quicker than he otherwise could, but also allows you to continue working with the current build with the ability to avoid the issue. cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
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