Peadeer Posted August 23, 2013 Report Share Posted August 23, 2013 Hello, everyone, I am not a programmer. Recently started using Construct 2 make indie games, feel Spriter is a very nice animation tool. but I in accordance with the plugin tutorial into the Construct 2, but do not know how to make use of the animation state statement Construct 2 to control animation state. I use Spriter to make 10 a character animation, how do they in Construct 2? Any one have a more detailed tutorial. I'm sorry my English is not very good, hope you can understand Quote Link to comment Share on other sites More sharing options...
lucid Posted August 24, 2013 Report Share Posted August 24, 2013 hi peadeer To import a Spriter character into C2? For that you just drag the .scml file into the canvas in C2. Then use the scml object pretty much like you would a sprite object. Is that what you're asking? Quote Link to comment Share on other sites More sharing options...
Peadeer Posted August 24, 2013 Author Report Share Posted August 24, 2013 thank you for your prompt reply Sorry my english so bad. i mean is How to get into the scml in animation. Like this. Quote Link to comment Share on other sites More sharing options...
lucid Posted August 28, 2013 Report Share Posted August 28, 2013 Hi Peadeer. Sorry for the slow reply. I must've missed the new post notification when I checked the forum a few days ago. You can't access that within C2 because the scml object doesn't work that way. Ashley would have to do massive additions to code in the editor to make something like that work, so it's doubtful it will happen anytime soon, if at all. Is there a specific thing you needed it for? (like the list of animations?, because that's alot more possible) or did you actually want to edit the animations from within C2? Quote Link to comment Share on other sites More sharing options...
Tumira Posted September 1, 2013 Report Share Posted September 1, 2013 @lucid Would be great if we can see the list of animations available in construct 2. At least we can avoid typo error. Currently I need to use the sprite animations in CocoonJS (Android and IOS). Would be great if Spriter can support CocoonJS real soon. Quote Link to comment Share on other sites More sharing options...
Peadeer Posted September 4, 2013 Author Report Share Posted September 4, 2013 Thank you,@lucid , I have solved this problem, if the animation in CocoonJS is too perfectï¼ï¼ï¼ Quote Link to comment Share on other sites More sharing options...
Peadeer Posted September 4, 2013 Author Report Share Posted September 4, 2013 By the way I should how to set the character collision in Construct 2? the import character 's collision always the small box below the character. :oops: Quote Link to comment Share on other sites More sharing options...
Tumira Posted September 4, 2013 Report Share Posted September 4, 2013 @Peadeer Make a collision sprite and pin to the character. Quote Link to comment Share on other sites More sharing options...
lucid Posted September 5, 2013 Report Share Posted September 5, 2013 @Tumira's method will work for now Peadeer the solution to the collision boxes and cocoonjs is coming soon Quote Link to comment Share on other sites More sharing options...
Tumira Posted September 5, 2013 Report Share Posted September 5, 2013 @lucid .. Dont tease us... hehe :evil: Expected release date ? B6 and updated Construct 2 plugin ? :D TQ Quote Link to comment Share on other sites More sharing options...
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