dayle85 Posted August 8, 2013 Report Share Posted August 8, 2013 Hey there, first of all I love Spriter, its absolutely great - a little buggy sometimes (I already had the Save-Bug :cry: ) but its still work in progress and you do a great job :D . Now my Question: I tried to use char maps to add a weapon for my char, who had no before. Since the weapon is in the chars hand, I just exchanged the file of the hand. But the hand with a weapon has a different size an appears at the wrong place. I did adjust the pivot-points before, but what ever I did, the new hand was on a different place - but not at the right spot. I already realized, that the program uses the pivot-point of the old grafic on the animation window, when you exchange it by right click. Will there be a way to use the pivot-point of the new grafics - so you can bring in differently sized grafics instead? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted August 8, 2013 Report Share Posted August 8, 2013 Hi dayle85, Can you please send me your whole project file (folder with .scml and images) so I can take a look? please send to mike@brashmonkey.com Also, Edgar is working on and adding functionality to make this easier and more intuitive in coming builds. cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
dayle85 Posted August 9, 2013 Author Report Share Posted August 9, 2013 ok, I realised that I should use png-files with the same size, then it should work. Thanks for your reply Quote Link to comment Share on other sites More sharing options...
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