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Char Maps and Pivot Points


dayle85

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Hey there,

first of all I love Spriter, its absolutely great - a little buggy sometimes (I already had the Save-Bug :cry: ) but its still work in progress and you do a great job :D .

Now my Question:

I tried to use char maps to add a weapon for my char, who had no before. Since the weapon is in the chars hand, I just exchanged the file of the hand. But the hand with a weapon has a different size an appears at the wrong place. I did adjust the pivot-points before, but what ever I did, the new hand was on a different place - but not at the right spot.

post-10617-14159834117349_thumb.jpgpost-10617-14159834118049_thumb.jpg

I already realized, that the program uses the pivot-point of the old grafic on the animation window, when you exchange it by right click. Will there be a way to use the pivot-point of the new grafics - so you can bring in differently sized grafics instead?

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