arthur Posted August 8, 2013 Report Share Posted August 8, 2013 I don't know if this is a bug or if I just can't figure it out, but since I can't seem to find the issue in the forum, I'm going to assume the later. I have no idea how to get the playback to loop my animation. My animation is 295 frames long with a timeline of 2000. The last keyframe I've edited in the timeline is on frame 295. I have the "loop" button toggled on (orange) and it plays the entire 2000 frames before looping. Even toggled off (grey), the animation plays the entire 2000 frames. I've tried restarting the software, but that didn't change anything. I can't seem to figure it out. The only thing I could find from the tutorial videos is how to switch looping off. What am I doing wrong? Quote Link to comment Share on other sites More sharing options...
arthur Posted August 8, 2013 Author Report Share Posted August 8, 2013 Just a few more details: - With the loop toggled off, the playback will play all 2000 frames, and then loop. Basically, the same thing happens with the loop button toggled on or off. - I am using Spriter Essential Edition b4 Quote Link to comment Share on other sites More sharing options...
tombmonkey Posted August 8, 2013 Report Share Posted August 8, 2013 Chop the timeline, all the loop button does is tell spriter to interpolate the last frame with the first frame. Quote Link to comment Share on other sites More sharing options...
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