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Games that use cutout animation style


tombmonkey

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This is a list of games that use animation style similar of what Spriter is capable of (or that I think could be replicated using Spriter) that I know of (or remember).

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If you know others please do mention them, also I only mention the platform I'm sure they came out for.

Alien Soldier (Genesis)

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Contra 3 (SNES)

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Contra Hard Corps (Genesis)

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Contra 4 (NDS)

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Thor (NDS)

thor-dieu-du-tonnerre-nintendo-ds-1304342468-032_jpg_0x0_q85.jpg

Gunstar Heroes (Genesis)

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Gunstar Super Heroes (GBA)

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Princess Crown (Saturn, PSP)

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Grim Grimoire (PS2)

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Muramasa: The Demon Blade (Wii)

muramasa_the_demon_blade_357434.jpg

Grand Knights History (PSP)

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Don't Starve (PC)

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Capsized (PC)

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Apotheon (unreleased)

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Shank (PC)

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Serious Sam Double D (PC)

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Dofus and Wakfu (PC)

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http://www.wakfu.com/en/mmorpg/communit ... tion-wakfu

Castle Crashers (PC)

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Aquaria (PC)

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Reus (PC)

reus.jpg

Kumatanchi (NDS)

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Odin Sphere (PS2) & Dragon's Crown (PSV/PS3) are worthy mentions.

Vanillaware's tools are more advanced tools as they allow deformations, but perhaps Spriter will work that in eventually.

The larger enemy types in games like the Castlevania games for GBA/DS often operate the same way, built with bones/joints...

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  • 1 month later...
This is a list of games that use animation style similar of what Spriter is capable of (or that I think could be replicated using Spriter) that I know of (or remember).

...

Don't Starve (PC)

Naughty-Nice-Header_4383844_lrg.jpg

...

Hi everyone. Excited to point out that Klei Entertainment is now including Spriter in their modding pipeline for Don't Starve:

viewtopic.php?f=3&t=12634

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Dragon's Crown

Dragons-Crown-Screenshots-491.jpg

Their animations are nice but some of the stretch/squash effects are too much and reveal cutout style too much cause they appear like flat paperthin bodyparts

Rayman Origins is the one that made me started to research cutout animation style because in rayman it looks fantastic thanks to tiny deformation going on and that creates 3D feel for backgrounds and characters

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Dragon's Crown

Dragons-Crown-Screenshots-491.jpg

Their animations are nice but some of the stretch/squash effects are too much and reveal cutout style too much cause they appear like flat paperthin bodyparts

Rayman Origins is the one that made me started to research cutout animation style because in rayman it looks fantastic thanks to tiny deformation going on and that creates 3D feel for backgrounds and characters

Weeeell, we can't say here that it is not high level animations :)

I don't know very well Dragon's crown since I didn't played it yet, but Muramasa animations are above Rayman ones ( just a little ) :)

These two studios have done a really great job on design, tool and animations

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