kimo Posted June 22, 2013 Report Share Posted June 22, 2013 This has been one of the features I've been expecting the most, yet as the code progress, there is very little info about art packs. It would be great to at least be given various characters to play with while we wait for Spriters final version and art packs. Just a though! Cheers Quote Link to comment Share on other sites More sharing options...
Enzan Posted July 21, 2013 Report Share Posted July 21, 2013 I am also wondering where the sprite packs are at. I'm an awful artist :( I could really use some sprite packs to work with. Quote Link to comment Share on other sites More sharing options...
Erik1 Posted October 7, 2013 Report Share Posted October 7, 2013 Ditto, I waste too much time messing with graphics. Please release the art pack. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted October 14, 2013 Report Share Posted October 14, 2013 Hi Everyone, The content of the first two art packs are finished, but they are currently in a disorganized state and will be of limited usefulness until a few important features are added to Spriter Pro. Specifically the ability to scale the project (including images) to fit the needs of your game, the ability to merge multiple projects into one, and the ability to re-order and rearange animations and entities. We also must decide on prices for each of them and build the ability to preview and purchase them into the new website, which will also take a little time. The goal is to release the art packs at the same time as we officially release Spriter 1.0 and we are on track to do so. In the mean-time, if you go to http://www.brashmonkey.com a find the download example .scml file link , you can download a very barebones version of the platformer art pack's player character, which you can use to animate with, but you of course you will not want to use it directly in a game without drawing over the character images so that its not identical to the art-pack grey character. Here is the direct link to the .scml file: http://www.brashmonkey.com/temp/GreyGuy.zip cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
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