ChrisAlgoo Posted June 3, 2013 Report Share Posted June 3, 2013 Say, you have a knight in your mouse-driven game. Will it be possible to make the knight's sword point at your mouse, and have the bones of his arm and body react accordingly? How would it be possible to do this in Construct 2? Thanks for your help! Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted June 4, 2013 Report Share Posted June 4, 2013 Hi ChrisAlgoo, It's unlikely Spriter itself will have any features like that built in in the near future... you'd likely have to animate the arms=swprd as a seperate object and then use construct events to aim the sword point at the mouse pointer... the only way this would look great is to manually create nice looking keyframes representing all major angles (15,45 etc) and then have construct tween between them depending on the location of the mouse pointer. We'll see if we can make a demo of this sort of functionality onc ethe C2 plugin is closer to finished. cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
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