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Is it possible to have the sprite animate based on input?


ChrisAlgoo

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Hi ChrisAlgoo,

It's unlikely Spriter itself will have any features like that built in in the near future... you'd likely have to animate the arms=swprd as a seperate object and then use construct events to aim the sword point at the mouse pointer... the only way this would look great is to manually create nice looking keyframes representing all major angles (15,45 etc) and then have construct tween between them depending on the location of the mouse pointer.

We'll see if we can make a demo of this sort of functionality onc ethe C2 plugin is closer to finished.

cheers,

Mike at BrashMonkey

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