character Posted April 9, 2013 Report Share Posted April 9, 2013 Hey all. So we've been thinking of integrating Spriter into our workflow for our next project here at Bitrhymes/Bash Gaming. Anyhoo, I've been giving the app a run and I seem to be ending up with too many keyframes. Keyframes I never set. Please take a look at the screenshot. You will see that in the timeline, a few layers have keyframes here and there but the main timeline up top shows more keyframes that are just sitting there. Can someone please explain this to me? Thank you! Quote Link to comment Share on other sites More sharing options...
lucid Posted April 10, 2013 Report Share Posted April 10, 2013 yeah...that's quite a bit there. I haven't encountered those mainline keys (the diamonds) appearing randomly yet, so if you find some specific circumstance that causes it let me know. I will say though that those keys are allowed to exist without sub keys or timeline keys below them. The mainline keys store zorder information and bone parenting information, so if you change zorder or the skeleton without changing position,rotation,scale,image,alpha, or pivot of anything you should get a key isolated like that. Judging by the screenshot though, I doubt you did that that many times. So if you see it happen, please report what you were doing when they appeared. Quote Link to comment Share on other sites More sharing options...
character Posted April 11, 2013 Author Report Share Posted April 11, 2013 K I'll keep an eye out. I was reorganizing the keyframes a lot so maybe that spawned them. I will keep an eye out from now on. Thanks for the response! Quote Link to comment Share on other sites More sharing options...
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