edupedu Posted March 21, 2013 Report Share Posted March 21, 2013 Hi to all! I have ported the CCSpriteX of dr_watson from C++ to Javascript in order to use it with Cocos2d-html5. Cocos2d-html5 is a port of Cocos2d-iPhone and Cocos2d-X to the web. You can find more at http://www.cocos2d-x.org/. I uploaded the project at GitHub: https://github.com/eduardbosch/Spriter_Cocos2d-html5 This is only a quick port of dr_watson. It is a simple parser and there are still lots of things to do, but it's an start point :) . The parser works good with Cocos2d-html5 v2.1.1 and Spriter va4.1. Look at a basic example here: http://users.salleurl.edu/~tm19139/spriter_cocos2d-html5/examples/basic_example/ I hope you can use this in your projects and keep the parser up to date to fit new features of Spriter! Take a look at the original C++ version: http://www.brashmonkey.com/forum/viewtopic.php?f=3&t=870http://jameshui.com/?p=156 P.S.: I would like to thank dr_watson for starting the parser for Cocos2d-X. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted March 21, 2013 Report Share Posted March 21, 2013 Awesome work, edupedu. Thanks on behalf of the entire Spriter community! Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
qertis Posted November 7, 2015 Report Share Posted November 7, 2015 Hi! I have ported to Cocos2d-JS ver.3.8+ My repo: https://github.com/qertis/cc_spriter Quote Link to comment Share on other sites More sharing options...
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