therevillsgames Posted February 21, 2013 Report Share Posted February 21, 2013 Someone has tested my code and spotted an issue where the pivots of an object is different on different keyframes. Say for example the Head's pivot point is at 20, 74 on KeyFrame 1 and on KeyFrame 2 it is now 24, 150 but the head hasn't moved... how do I tween that motion as the X,Y are in a different position and so the tweening makes the head jump upwards?? Thanks! Quote Link to comment Share on other sites More sharing options...
therevillsgames Posted February 22, 2013 Author Report Share Posted February 22, 2013 Fixed it!! For anyone else stuck with this, tween the pivots!! I didn't think I would have to do that, but it works! :D Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.