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Dealing with changing pivot placements...


therevillsgames

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Someone has tested my code and spotted an issue where the pivots of an object is different on different keyframes.

Say for example the Head's pivot point is at 20, 74 on KeyFrame 1 and on KeyFrame 2 it is now 24, 150 but the head hasn't moved... how do I tween that motion as the X,Y are in a different position and so the tweening makes the head jump upwards??

Thanks!

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