HardcoreBadger Posted January 24, 2013 Report Share Posted January 24, 2013 Hi, i saw the monster example but my drawing has a harder view angle i tried to animate one but it "sucked" anyway i think it still can work but IF someone could animate this and make him breathe, like his torso goes up etc... it would help me a lot to learn from this (the last one on the picture i mean) If someone wanna help me please tell me, i may cut the picture myself to save you time. And you can then add this to the spriter examples if you want (but i'll use this monster in my game). thank you if you help, otherwise i don't know how i'll do this T_T Quote Link to comment Share on other sites More sharing options...
lodger Posted January 25, 2013 Report Share Posted January 25, 2013 for that, you would have the head, arms and legs separate from the chest and use scale to increase the size of the chest cavity. Quote Link to comment Share on other sites More sharing options...
HardcoreBadger Posted January 25, 2013 Author Report Share Posted January 25, 2013 yes i tried it but it sucked, it sux so much i don't wanna upload it here and since it kept crashing and i had to save as gif every picture before and after the work (to animate) i don't feel like trying again for such a bad result for now If someone is very good with this and if it takes him only few minutes to do this, i'll be completely grateful and brahsmonkey team could use it in the spriter's examples !! Quote Link to comment Share on other sites More sharing options...
HardcoreBadger Posted January 29, 2013 Author Report Share Posted January 29, 2013 ok i understand what's the problem now, my drawings are not made on a tablet, so i can't draw each part individually so it has some "void" between the arms, legs etc... also another problem is when you move very little the body parts, it's not smooth ! Quote Link to comment Share on other sites More sharing options...
lodger Posted February 2, 2013 Report Share Posted February 2, 2013 for 2d animation, if your character is doing most of its animations standing still, i'd suggest not drawing your character at a perfect 90 degree east or west, but rather 3/4 view where you can see the other limb that is not in the front or back. For an example of what i'm talking about have a look at Capcom's animation for Street Fighter 2- very little is animated with a player facing hard left and right although gameplay is constrained to a 2d plain. Also, have a look at the minotaur that the brash team created for an example of what I mean. Quote Link to comment Share on other sites More sharing options...
rIKmAN Posted March 13, 2013 Report Share Posted March 13, 2013 The scaling in Spriter needs to be fixed so that it scales from the centre of the object, as even a simple tween between his normal chest and a large chest (breathing) will result in the chest sliding to the side and abnormally away from the limbs as it is scaled from the top left corner within Spriter for some reason. Is this fixed in the new version, or have I missed a setting somewhere? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.