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Spriter 2 version 0.8.3 release


lucid

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This is the third release of the past week again, though we didn't post announcements for the other two.  This changelog reflects all of the changes of all three.
 

  

 

 

0.8.3

Change Log

Additions

  • Added multi-bone ik with a chain of bones of any length (with multiple bones selected, hold shift)
  • Added length-constraint to strokes. hold control (along with shift) when redrawing a stroke to constrain the length of the new stroke to the length it was prior
  • Added ik for stroke, either drag the new drag control at the end of a selected stroke or, continue to hold control while creating a length-constrained stroke to transition from drawing to pulling the stroke once it reaches the target length

 

Changes and Enhancements

  • Made meshes attached to strokes automatically subdivide further
  • Made it so strokes can have alternate easing curves

 

Bug Fixes

  • Fixed a bug where opening a project that had strokes in it would automatically begin to draw a stroke when first clicking a mesh in animation or rigging preview mode.
  • Fixed a bug that allowed you to add contour points outside the contour's outline.
  • Fixed a bug where using incremental save when you hadn't already saved your project would bring up the old file dialog.
  • Fixed multiple undo/redo bugs.
  • Fixed a bug that would allow you to create an invalid stroke outside of rigging mode
  • Fixed various bugs with hierarchies involving strokes
  • Fixed a freeze if alt and shift were both held down when creating a stroke
  • Fixed a bug where manipulating the multi-drag gizmo on the control points of non-contour deformers could result in erratic results
  • Fixed a bug where loading certain projects with deformers would cause control point lines to appear upon load not tied to their deformers resulting in unstable behaviour
  • Fixed a bug where repositioning the reference mesh of a mesh that was connected to a contour deformer would distort the mesh.

 

Internal

  • Implemented several internal testing, debugging, and troubleshooting systems.

 

Known issues

  • Stroke keyframes still show value editor even though you can't edit the values by right-clicking a keyframe
  • Non-mesh children of strokes don't update in real-time when using ik


     
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