Jcbk101 Posted April 4, 2023 Report Share Posted April 4, 2023 I create sprites animations with specific colors. For example, I have a character sprite that uses 3 colors (RED, GREEN, BLUE) but with different shades (thing grayscale) and then export to PNG files. The issue I am having is Spriter Pro is modifying my colors and blending the colors causing my game engine's custom shader to fail. Is there anything I can change in the software that will prevent Spriter Pro from modifying my colors and just export out what it gets in as input? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted August 11, 2023 Report Share Posted August 11, 2023 Sounds like you need to turn off smooth sampling or maybe even turn on pixel art mode in Spriter, this should stop it from generating all the extra colors while rotating and scaling images etc. Sorry for the very late reply. Quote Link to comment Share on other sites More sharing options...
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