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Spriter Inverse Kinematics


Trixt0r

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Hey dudes from Brashmonkey! :)

Since you implemented inverse kinematics in the editor itself, could you tell us how you implemented that feature?

I had the idea to add inverse kinematics in the generic java importer if the implementation is not that hard.

Maybe you could post some pseudo code or at least a page where is a good tutorial about this topic.

I would really appreciate that.

See ya.

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