phaelax Posted December 3, 2012 Report Share Posted December 3, 2012 I'm working on an implementation for DarkBasic and had a question about the SCML file. I see the time atttibute for each key tag written many times, but regardless of what object the key tag wraps around, the time value is the same for that particular key number. As a whole, the animated character in the example file has 8 total keyframes. If let's say the creature's arm at keyframe 3 starts at a time of 544ms, then any other object at keyframe 3 would also take place at the same time index, correct? I mean, an arm and a leg (two different objects) couldn't have different times for the same keyframe, could they? Or is each separate piece capable of having its own set of keyframes within the animation? The monster example file would lead me to believe no, that all objects in the animation use the same keyframes. I hope my question makes sense. Quote Link to comment Share on other sites More sharing options...
lucid Posted December 23, 2012 Report Share Posted December 23, 2012 not yet phaelax, but in a future version you will be able to have separate timelines in the editor for each object. just always take the tweening time from the timeline(not mainline) keyframes to ensure animations play back with current and future versions Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.