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About the current delay


lucid

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Hello everyone, I just wanted to touch base with you on the current delay.

While troubleshooting the source of the bone slowdown bug, after finding it, even though things were significantly faster, I realized it's a good time to do some heavy optimization now that things are generally doing what they should, and start polishing things up to get out of alpha and into beta. Going by the forum posts, the most needed features right now are speed and stability. I'm in the middle of some heavy optimization and stability improvements. There should be a very significant boost in performance when this is done. Then we'll get those pro features built on top of this more solid base. Though this is causing a large delay in the current build, it still does not alter our full featured and stable ETA of late December. I will update you as I get a little closer to release. I apologize for the delay, but the result will be a very large step towards the polished finished product. Thanks for your patience everyone.

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Hi Lucid

We have committed to using Spriter in our game and will work our schedule around yours (we have plenty of non-spriter related tasks, so no rush, take as long as you need).

Can you tell us if all of the Pro features that are listed on the web site will be included in the next release?

Regards

-Pat

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