lucid Posted November 19, 2012 Report Share Posted November 19, 2012 Hi all, Construct 2 plugin released over at Scirra.com forums, along with drag and drop support in the program itself for importing: Read more about it and download linked from here Quote Link to comment Share on other sites More sharing options...
Fabian Schempp Posted November 19, 2012 Report Share Posted November 19, 2012 NICE! Thank you. Quote Link to comment Share on other sites More sharing options...
Guyon Posted November 22, 2012 Report Share Posted November 22, 2012 Link does not work Quote Link to comment Share on other sites More sharing options...
grimfang4 Posted November 23, 2012 Report Share Posted November 23, 2012 Yeah, r110 was replaced with r110.2: https://www.scirra.com/construct2/releases/r110.2 Quote Link to comment Share on other sites More sharing options...
WildShroom Posted December 12, 2012 Report Share Posted December 12, 2012 Latest build: https://www.scirra.com/construct2/releases/r112 Quote Link to comment Share on other sites More sharing options...
Tumba Posted February 14, 2013 Report Share Posted February 14, 2013 I'm not sure if these are already discussed somewhere else (tried to search) A couple of notices of the C2 plugin that show-stoppers for me at the moment. 1. Scaling an animation does scale each individual bitmap but not their relation to each other. Leaving them "hanging" in the air. Easy to test with the example monster. Maybe this is intended and using bones fixes it? 2. There is no Is overlapping condition. I started the project with animated sprites using "is overlapping" a lot for triggering events. Now converting to spriter animations, I face the problem of not being able to detect overlaps. Will there be an overlapping condition or is there a workaround? 3. Will it be possible to assign image points to a spriter animation in C2. Or can it be predone in Spriter (with a bone or similar system)? Quote Link to comment Share on other sites More sharing options...
lucid Posted February 16, 2013 Author Report Share Posted February 16, 2013 1. Scaling an animation does scale each individual bitmap but not their relation to each other. Leaving them "hanging" in the air. Easy to test with the example monster. Maybe this is intended and using bones fixes it? this is a new bug that arrived with bone support. Thanks for finding it, it's fixed now. just redownload the plugin 2. There is no Is overlapping condition. I started the project with animated sprites using "is overlapping" a lot for triggering events. Now converting to spriter animations, I face the problem of not being able to detect overlaps. Will there be an overlapping condition or is there a workaround? there will be, but at the moment there is none. This will come in a little closer to Spriter 1.0 when Spriter has built in support for collision boxes 3. Will it be possible to assign image points to a spriter animation in C2. Or can it be predone in Spriter (with a bone or similar system)? same as above, you'll be able to animate image points in an upcoming version of Spriter Quote Link to comment Share on other sites More sharing options...
therevillsgames Posted March 4, 2013 Report Share Posted March 4, 2013 The flipping does not seem to work correctly. I've just recently downloaded Construct 2 from Steam, as my Bone implementation is based off this plugin and wanted to get Flipping working. Quote Link to comment Share on other sites More sharing options...
jayderyu Posted March 5, 2013 Report Share Posted March 5, 2013 @therevillsgames I'm actually having the same problem. I read on the C2 forums that we are supposed use setWidth(-self.width). But that didn't really work. It just flipped the sprites, but also completely shifted the position. I'ave asked if either the scml plugin can have a proper mirror or if Spriter can have a way to mirror in the animator and then just save as "walk_left", "walk_right". I'm good with either solution personally. Though a proper mirror in the plugin is preferable. This, and no easy re-import are the reasons I haven't used the plugin yet. So I'm hoping the upcoming release offers a solution. Quote Link to comment Share on other sites More sharing options...
therevillsgames Posted March 5, 2013 Report Share Posted March 5, 2013 I read on the C2 forums that we are supposed use setWidth(-self.width). I cant even see that option in the actions window. I've attached images which shows you what I get when flipping using the "Set object Scale option". Quote Link to comment Share on other sites More sharing options...
lucid Posted March 7, 2013 Author Report Share Posted March 7, 2013 hi guys, please try downloading the latest version in the Scirra thread. It should work correctly: html5 example Quote Link to comment Share on other sites More sharing options...
goldentreee Posted May 10, 2013 Report Share Posted May 10, 2013 Hello. I just discovered the topic about Spriter on the Construct2 forum. I just wanted to know if your are in contact with Ludei (CocoonJS), to make your great software work, and so be able to use it on mobiles (android and ios), or if you have a kind of other solution to reach this devices with C2. Thanks ! Quote Link to comment Share on other sites More sharing options...
ChrisAlgoo Posted June 3, 2013 Report Share Posted June 3, 2013 I'm also wondering how it'll interact with CocoonJS, since I plan on using it with Spriter as well. Are there any updates on that front? Thanks Quote Link to comment Share on other sites More sharing options...
lucid Posted June 4, 2013 Author Report Share Posted June 4, 2013 hi goldentree, I'm not in contact with ludei, though, I have some ideas of where we can go with that if ludei doesn't have the ajax/xml thing sorted out by Spriter 1.0, when I'll have a little more time. and sorry ChrisAlgoo no updates on that front yet. Quote Link to comment Share on other sites More sharing options...
Tumira Posted July 18, 2013 Report Share Posted July 18, 2013 @lucid . I alot of people hoping and depending on spriter to work with cocoonjs and not relying on ludei to update much since they are really slow updating cocoonjs. So if spriter can work with cocoonjs, you can have my money right now. Hehe. Until then it is a deal breaker for me. Nice software though. Quote Link to comment Share on other sites More sharing options...
Enzan Posted July 21, 2013 Report Share Posted July 21, 2013 Downloaded and it works. Pretty cool, but is there a way to do it so that it imports the animation as an animated Sprite. Currently I just see everything getting imported together and I'm honestly not too sure how to work with it (my fault, noob at both Construct and Spriter) Quote Link to comment Share on other sites More sharing options...
lucid Posted July 21, 2013 Author Report Share Posted July 21, 2013 @lucid . I alot of people hoping and depending on spriter to work with cocoonjs and not relying on ludei to update much since they are really slow updating cocoonjs. So if spriter can work with cocoonjs, you can have my money right now. Hehe. Until then it is a deal breaker for me. Nice software though. Hey tumira. We have a. solution worked out we will implement on the way to 1.0 that we can do without any help from ludei. enzan. You can export to png to get that effect, but the plugin gives you the larger smoother animations. Just drag the character into the layout and preview and you should see it animate. The actions and conditions are much like the sprit object from there Quote Link to comment Share on other sites More sharing options...
Tumira Posted July 21, 2013 Report Share Posted July 21, 2013 @lucid, I bought the Spriter Pro license. :mrgreen: Keep up the good work and I cant wait to use it in android and IOS via Cocoonjs. Quote Link to comment Share on other sites More sharing options...
Miu3 Posted July 23, 2013 Report Share Posted July 23, 2013 Hello, I recently bought the PRO license and things seem to work fine sofar. Better than the first time. What I was wondering is if the plugin in construct2 can be later on fixed so when I edit the size of the sprites in layout then it will keep that size in the game preview? Sofar I can only manipulate the size with eventsheet and that could be bit troublesome if I want more specific sizes... Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted November 8, 2013 Report Share Posted November 8, 2013 Hey Everyone, I finally got around to making a thorough tutorial for controling the Spriter object in C2. Here's where to find the video: viewtopic.php?f=9&t=12866 Quote Link to comment Share on other sites More sharing options...
russpuppy Posted January 15, 2014 Report Share Posted January 15, 2014 Bashmonkey, thank you so much for making this so easy to use with Construct 2. I anticipate using it in most of my projects now. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.