lucid Posted November 15, 2012 Report Share Posted November 15, 2012 [*:2um5xr9s]the latest .scml documentation is here[*:2um5xr9s]the current example file is here Quote Link to comment Share on other sites More sharing options...
lucid Posted November 15, 2012 Author Report Share Posted November 15, 2012 Also, when documentation continues, I'd like to post examples that can quickly be loaded to test all features as a general sanity test for devs working on plugins. At that point I can also start making screenshots with the usual issues that arise. I can usually recognize a jumbled up output from when I was creating my own parser, and from seeing screens of currently in progress plugins. Usually the issues will be something simple like reversing of angle (fixed by angle=360-angle), reversing of pivot point y (fixed with pivotpointy=1-pivotpointy), or reversing of y axis fixed with (y*=-1) If anyone wants to post these types of resources before I get to it, or any other general help, I can make a subforum for things like this. Quote Link to comment Share on other sites More sharing options...
grimfang4 Posted November 16, 2012 Report Share Posted November 16, 2012 As a quick start, here's a video of a couple of those errors: http://youtu.be/rl6QEidFRFM Shown there are inverted y and inverted angle errors. Quote Link to comment Share on other sites More sharing options...
lucid Posted November 16, 2012 Author Report Share Posted November 16, 2012 wow. thanks grimfang. that was incredibly helpful of you. This will definitely come in handy for anyone who doesn't get it on the first try Quote Link to comment Share on other sites More sharing options...
sHTiF Posted January 23, 2013 Report Share Posted January 23, 2013 Hi guys just curious I posted a topic here yesterday about my implementation of Spriter for Genome2D engine and it never got approved. So what did I do wrong? Are there guidelines for creating a topic in this section, something that I should focus on? I know that I don't have documentation yet only demo and example people can try but thats just matter of time. So if you can point me to the right direction I am all for it. Thanks. PS: Amazing work on the Spriter as I was looking into various skeletal/animation tools to support and Spriter came up on top so I just preordered it as well, keep up the great work. Quote Link to comment Share on other sites More sharing options...
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