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Updated Example SCML file soon?


C2tP

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The current monster example looks to be an example build from august.

Is there a new one coming soon?

I have finished implementing my bone system in my engine and all tests seem to be working so I want to test with like a proper fully animated model, basically exactly like the old monster but with using bones.

ALSO please please please, in your future example SCML, make all textures power-of-two. Not all hardware can load the images you released for the monster (example. foot_0.png is 139x159 ).

I can't just add padding to these in photoshop because of pivot points.

Thank You,

C2tP

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There are three sample SCML projects in my repository that you're welcome to, if it helps. One is the monster, another is the hero, and the other is a knight with bones.

viewtopic.php?f=3&t=1133

As for NPOT textures, this should be handled by your software in some form. With straight OpenGL, I load images into POT textures and save the width and height for adjusting the texture coords when accessing the texture.

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