C2tP Posted November 8, 2012 Report Share Posted November 8, 2012 The current monster example looks to be an example build from august. Is there a new one coming soon? I have finished implementing my bone system in my engine and all tests seem to be working so I want to test with like a proper fully animated model, basically exactly like the old monster but with using bones. ALSO please please please, in your future example SCML, make all textures power-of-two. Not all hardware can load the images you released for the monster (example. foot_0.png is 139x159 ). I can't just add padding to these in photoshop because of pivot points. Thank You, C2tP Quote Link to comment Share on other sites More sharing options...
grimfang4 Posted November 8, 2012 Report Share Posted November 8, 2012 There are three sample SCML projects in my repository that you're welcome to, if it helps. One is the monster, another is the hero, and the other is a knight with bones. viewtopic.php?f=3&t=1133 As for NPOT textures, this should be handled by your software in some form. With straight OpenGL, I load images into POT textures and save the width and height for adjusting the texture coords when accessing the texture. Quote Link to comment Share on other sites More sharing options...
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