mrwonko Posted November 7, 2012 Report Share Posted November 7, 2012 Hi, it'd be nice to have a simple example file of the most up-to-date version of the file format that uses all the currently available features for plugin coders to test with. Anybody up to it? Thanks, mrwonko Quote Link to comment Share on other sites More sharing options...
grimfang4 Posted November 7, 2012 Report Share Posted November 7, 2012 I think there aren't a lot of SCML features implemented in Spriter yet. The important ones are there, like tweening and bones, but character maps, atlases, temp bones and objects, and the rest are not ready. My implementation, SCMLpp, is up-to-date with Spriter A4.1 and includes several C++ renderers. The SCMLpp.cpp source file currently contains all of the SCML loading (SCML::Data) and all of the animation logic (SCML::Entity). There are three sample SCML files, one of which has bones. It's worth taking a look at and I'm wide open to collaboration. viewtopic.php?f=3&t=1133 Quote Link to comment Share on other sites More sharing options...
mrwonko Posted November 7, 2012 Author Report Share Posted November 7, 2012 Oh, I might not have been clear - I wasn't looking for a reference implementation, but an example scml file, hence me posting in the Art section. But browsing your topic you do mention a sample in your repo, so I might check that out once my implementation is far enough to be testable. I've got my own simple test file, too, but I don't know if it uses all available features. Quote Link to comment Share on other sites More sharing options...
grimfang4 Posted November 8, 2012 Report Share Posted November 8, 2012 I agree that it'd be great to have a more realistic test case. I was just pointing out that there won't be many features in such a sample yet and that you can take whatever I've collected so far in case it helps. Quote Link to comment Share on other sites More sharing options...
timpart Posted November 12, 2012 Report Share Posted November 12, 2012 I've been thinking of producing a series of test cases that explore SCML one feature each, but I haven't been able to find the time yet. These would be simple shapes moving around, not flashy full blown character animations; the idea being to get wide coverage of features overall and to be able to pinpoint exactly which feature isn't working properly. With a real life aninimation that isn't working well you might have to delve into thousands of lines of SCML and try to work out which feature is involved Quote Link to comment Share on other sites More sharing options...
mrwonko Posted November 13, 2012 Author Report Share Posted November 13, 2012 I've been thinking of producing a series of test cases that explore SCML one feature each, but I haven't been able to find the time yet. That sounds quite reasonable. You don't have to do it alone (since you found no time so far) - that sounds like it could easily be done by multiple people. Quote Link to comment Share on other sites More sharing options...
timpart Posted November 17, 2012 Report Share Posted November 17, 2012 I've managed to find some time! Please see this thread http://www.brashmonkey.com/forum/viewtopic.php?f=3&t=2575 Regards, Tim Quote Link to comment Share on other sites More sharing options...
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