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Bugs due to Frame Linking


vinull

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I've noticed in the current file format Spriter attempts to reuse frames. Instead of each frame being unique, animations and even frames within an animation are linked (reference the same frame in the XML). I'm not sure if it's changing or not, but I'd really like to get rid of this, and make frame copies true copies. Multiple times today I have had to fix animations I didn't even edit because a frame was linked and Spriter failed to create a new instance of the frame on edit. It might make the file a little more compact, but the risk of breaking an animation without knowing you were editing it is not worth the few bytes it will save.

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This is a known bug and will be fixed in the next version. There's still a little bit to do before I can give an accurate timeframe for that version. But the next update will be a pretty major one, and should fix most/all of the bugs/issues people have reported so far. More details within the next week. Thanks for your patience.

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