Abel Posted May 12, 2012 Report Share Posted May 12, 2012 Add some kind of format for Spriter which exports the file as a zip file containing the descriptor and all the images with the folders. Something like "spz" or something (SPriter Zip XD). I think all the languages have libraries for loading zip files (AS3 has them), and for some languages where you need to embed each resource manually (I'm talking about AS3 again xD), needing to embed a single file would be much better (so, instead of having to embed EACH image, you just embed the spz file and you're done!) What do you think? That'd really improve stuff in the AS3 version, but I'm not sure about the other implementations. Quote Link to comment Share on other sites More sharing options...
Bloodyaugust Posted May 12, 2012 Report Share Posted May 12, 2012 That's an excellent idea! I second this request. Quote Link to comment Share on other sites More sharing options...
Trumgottist Posted May 12, 2012 Report Share Posted May 12, 2012 A good thing about the current setup is that it means one less intermediate format. I can save as PNG from Photoshop (or whatever) and use those files directly from both Spriter and the game engine. That saves a lot of space on my development hard drive, instead of having the same images in yet another format. (It'll be in at least three versions anyway - the original file, the PNG and the final game file.) Quote Link to comment Share on other sites More sharing options...
pstudio Posted May 12, 2012 Report Share Posted May 12, 2012 IMO this is not necessary. If you or your team needs all files to be packed up in zip files (or other archive files) it shouldn't be hard to do so self. But of course I won't mind if it is just added as an extra feature in Spriter. Personally I don't need this feature. Quote Link to comment Share on other sites More sharing options...
Johannes Posted May 20, 2012 Report Share Posted May 20, 2012 I definitely like this idea. The way I would see it is during development you save your data as a folder, then once it's finalized and wish to have things be nice and compressed you export it as the 'spz' file. You would write your engine to be able to read both. Spriter should be able to import/export these formats just like it can from plain files right now. Quote Link to comment Share on other sites More sharing options...
Abel Posted June 1, 2012 Author Report Share Posted June 1, 2012 IMO this is not necessary. If you or your team needs all files to be packed up in zip files (or other archive files) it shouldn't be hard to do so self. But of course I won't mind if it is just added as an extra feature in Spriter. Personally I don't need this feature. Well, if you were using AS3, you'd need this feature, because without it you need to type EACH SINGLE FILE you're using on an Assets class... which is a little bit tedious :P Quote Link to comment Share on other sites More sharing options...
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