Mike at BrashMonkey Posted May 3, 2012 Report Share Posted May 3, 2012 Several plug-ins for popular game authoring systems are in the works. This will be the place to check on their status and download betas as they become availible. Please check back soon. cheers, Mike@Brashmonkey Quote Link to comment Share on other sites More sharing options...
optedoblivion Posted May 3, 2012 Report Share Posted May 3, 2012 Awesome, I'm hoping for the C++ API so I can integrate it into a custom engine. Keep up the good work! \o/ Quote Link to comment Share on other sites More sharing options...
Djermengandre Posted May 4, 2012 Report Share Posted May 4, 2012 Great; personally pulling for either Construct or Construct 2. Quote Link to comment Share on other sites More sharing options...
Johannes Posted May 4, 2012 Report Share Posted May 4, 2012 Excellent, thanks for keeping us up to date! +1 for the C++ API here as well =) Quote Link to comment Share on other sites More sharing options...
kidtsunami Posted May 21, 2012 Report Share Posted May 21, 2012 I'd really like to pull for an iTorque 2D plugin. Quote Link to comment Share on other sites More sharing options...
scottwb Posted May 27, 2012 Report Share Posted May 27, 2012 I would also like an iTorque2D plugin please :D Quote Link to comment Share on other sites More sharing options...
wendyss Posted June 4, 2012 Report Share Posted June 4, 2012 Awesome, I'm hoping for the C++ API so I can integrate it into a custom engine. Keep up the good work! \o/ -------------------------------------------------------------------- Rc Helicopter|Mini Rc Helicopter Reviews|Rc Helicopters Reviews|Rc Hobby Quote Link to comment Share on other sites More sharing options...
Fabian Schempp Posted June 27, 2012 Report Share Posted June 27, 2012 It has been quiet around here... for a while. There are already plenty of Plugins available, which is very nice. I'm still waiting for a Construct2 plugin. Is there somebody already working on a that? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted June 29, 2012 Author Report Share Posted June 29, 2012 Hi Fabian Schempp, The silence is just because Edgar and I are so busy on the cross-platform version of Spriter and art packs and until the new file format is finalized real work on the full blown plug-ins can't really begin. We do have someone lined up to make the Construct2 plug-in, but he won't be able to start until that time, which should be fairly soon. Stay tuned for news from Edgar later today. cheers, Mike@BrashMonkey Quote Link to comment Share on other sites More sharing options...
Magwill Posted July 6, 2012 Report Share Posted July 6, 2012 I'm also in favor of the C++ API. Quote Link to comment Share on other sites More sharing options...
deadlyduckuk Posted July 17, 2012 Report Share Posted July 17, 2012 C++ APi please, I could use it for my current project, remaking a cross platform version of ADV, http://www.deadlyassets.com/ADV/ADV.html am keeping it a bit retro looking and hoping to have versions for PC/MAC/iPAD/ANDROID Spriter would fit right in nicely as it would help get the 100's of monsters in there as well as giving the player characters more than move and 1 attack animations :-) Quote Link to comment Share on other sites More sharing options...
jayderyu Posted August 12, 2012 Report Share Posted August 12, 2012 Any new information on the progress of the Spriter, plugins and especially Construct 2 plugin :D. Quote Link to comment Share on other sites More sharing options...
eg0nomic Posted September 25, 2012 Report Share Posted September 25, 2012 Any chance the Torque 2D plug-in is in progress? Quote Link to comment Share on other sites More sharing options...
cjuliao Posted September 29, 2012 Report Share Posted September 29, 2012 Hi there, GREAT software with IMMENSE potential. Any news on the Construct2 plugin ETA? very much looking forward to it tks for your amazing work Quote Link to comment Share on other sites More sharing options...
Sidewinder Posted October 4, 2012 Report Share Posted October 4, 2012 Any chance the Torque 2D plug-in is in progress? Yes, the Torque 2D plug-in is in progress. I'll post more when I get it working a bit more fully. Quote Link to comment Share on other sites More sharing options...
Fabian Schempp Posted November 1, 2012 Report Share Posted November 1, 2012 @lucid @BrashMonkey We would like start a new project using Construct2 and Spriter. I asked before and i saw, you already demonstrated an early version working. Would it be possible to get an Alpha version of this Construct2 plugin? (even if it is complicated to use, hardcoded, full of bugs, or whatever), just that we could experiment with the possibilitys early on. Quote Link to comment Share on other sites More sharing options...
lucid Posted November 2, 2012 Report Share Posted November 2, 2012 Fabian Schempp, I'm currently working on what will become the Construct 2 version, and I do plan to release the early, hard to use, full of bugs version, because the Scirra community has been waiting for a long time. The previous version worked very differently, and also required alot of initial setup. I will be caught up with that previous version in a matter of days. After that, I will be giving it over to Ashley to create a custom loader that automates a tedious process which involves looking at the SCML file, and manually creating a very specific number of sprites, with very specific names, and specific images for specific frames. The current process is nearly as tedious, and it'd be better to save yourself the trouble of learning one tedious process learn and perform another tedious setup process in a few days, and scrap your whole test cap. Also, in the time it'd take me to explain the process, I could get a huge chunk of it done. So, please bear with me a few more days. The new plugin also works very differently than the previous, so you can do different things with it. Quote Link to comment Share on other sites More sharing options...
Fabian Schempp Posted November 2, 2012 Report Share Posted November 2, 2012 lucid Thank you very much for the information. I'm glad a early version will be available in near future. I will be patiently waiting a few more days :). Quote Link to comment Share on other sites More sharing options...
HumanPrideLab Posted November 2, 2012 Report Share Posted November 2, 2012 lucid Thank you very much for the information. I'm glad a early version will be available in near future. I will be patiently waiting a few more days :). +1 to that. Keep up the good work, Edgar, Mike! Quote Link to comment Share on other sites More sharing options...
haris Posted November 3, 2012 Report Share Posted November 3, 2012 cocos2d please :) for ios Quote Link to comment Share on other sites More sharing options...
lucid Posted November 4, 2012 Report Share Posted November 4, 2012 @haris, there is a cocos2d plugin https://github.com/talentless/spriter-cocos2d by taco graveyard, and another in the works for cocos2dx here: viewtopic.php?f=3&t=870 , by dr.watson. Also, update on the Construct 2 plugin, caught up to where I was before, using the new method. Sent the necessary code to Ashley to do some c2side enhancements. If I don't hear back from him by tuesday, or he tells me it's going to take a while (which, he's at least as busy as I am, so most likely it can't be an immediate thing), I'll post what I have so far, despite it being very tedious to create and name everything manually, which will be completely automated once Ashley finishes his end. There's still most of the actions, conditions, expressions left to add, but the hard part is over. Also, it runs ridiculously smooth. Unfortunately, I can't publish an example site, because of name minification at export, which basically means, until Ashley's part is ready, the sites can only be previewed. But rest assured, this new way of doing things will make things beyond awesome. You'll be able to assign effects and take control of individual body parts at any time. Also, the description would be confusing without an example, but when you see what's possible as far as easily making insane guis with almost 0 events, it's gonna be beautiful. Quote Link to comment Share on other sites More sharing options...
eg0nomic Posted November 9, 2012 Report Share Posted November 9, 2012 Any chance the Torque 2D plug-in is in progress? Yes, the Torque 2D plug-in is in progress. I'll post more when I get it working a bit more fully. Great, if there's anything I can do to help, let me know! Quote Link to comment Share on other sites More sharing options...
geistvater Posted November 9, 2012 Report Share Posted November 9, 2012 Hey there, curious kickstarter backer here wondering if this will work with the RPG Maker line of tools. I work in Unreal style engines at work, but have a background in illustration and am excited to use Spriter to start the implementation of a 2-d game idea I have in my free time. RPG maker seems like a good place to start. Thanks and continued good luck on the project!! Quote Link to comment Share on other sites More sharing options...
Fabian Schempp Posted November 19, 2012 Report Share Posted November 19, 2012 Yey. Ashley published experimental Spriter support in latest Beta of Construct2 r110. Only the official Spriter Plugin is still missing. I'm looking forward to get it :) Quote Link to comment Share on other sites More sharing options...
crazysam Posted November 21, 2012 Report Share Posted November 21, 2012 I'm sad to see the Actionscript plugin no longer being maintained. Quote Link to comment Share on other sites More sharing options...
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