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Plugins


telles0808

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Spriter will always be its own tool/program

The plug-ins will be as feature rich as possible for any of the game authoring systems and will allow you to load in and have full control of the Spriter Projects you've made (Animations, sound triggering, variable changing, collision rects etc)

For example, the plug-in for Construct Classic (Which will be the first finished plug-in) will seem alot like Cnstructs Sprite objects, only you'll have features in its properties etc to control and acess all of the information from the Spriter files.. Stay tuned...when its closer to finished I'm sire there will be a preview vid.

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