Mike at BrashMonkey Posted August 10, 2012 Author Report Share Posted August 10, 2012 @ jcmeyer5 Fear not, there will be other features to eventually give very easy control of animation duration etc. And the goal is to make the interface as easy to use as possible, sometimes this means numbers are critically important..we're not avoiding them, they're just not in yet. Also, the transform gizmo will be improved to ensure very easy use. Right now the biggest issue is that it ends up behind sprite images in z-order, making it sometimes impossible to perform certian transforms on he selected sprite without accidentally selecting the one above it. cheers, Mike at BrashMonkey Link to comment Share on other sites More sharing options...
Pipo Posted August 17, 2012 Report Share Posted August 17, 2012 Hi BrashMonkey Team, thank you very much for your great software. I tried to install your last Mac build, but it doesn't start. I'm using Mac OSX 10.7.4. Any ideas for troubleshooting? Thank you very much! Greetings, Pipo Link to comment Share on other sites More sharing options...
lucid Posted August 18, 2012 Report Share Posted August 18, 2012 please try the latest build here: viewtopic.php?f=2&t=693 if that one does not work, please let me know any relevant error msgs/logs. Link to comment Share on other sites More sharing options...
soho54 Posted August 18, 2012 Report Share Posted August 18, 2012 Spriter 8/17/12 build Using Win XP 32bit Using my default character which includes 26 sprites. If I save a single frame to the D: drive in the folder above the images when I load it back up the File Palette loads up correctly, and the Objects in Frame list will list the correct images and attributes, but the thumbnail image is absent. You can view the sprite details, but clicking to select a sprite will crash the program. There is also nothing showing in the Scene window. If I save a single frame to the default Spriter folder I can reload the single frame, and everything comes up correctly with two exceptions. The highest Z level sprite is in the wrong location, and just under it the lowest Z level sprite has been duplicated. Saving seems to work in the default directory as long as there is at least two frames, but upon reloading there is now a gap in the animation when looping. (There also seems to be an issue with two pivot points being altered during the animation slightly.) Manually adjusting the scale in the OiF menu after using the Scene window tool crashes the program. After grouping items the pivot points on the individual sprites get weird for a bit. Once I had the sprite start orbiting the pivot point and when trying to move them they would float back into the same relative starting positions. All the funny business goes away after activating another sprite, and then returning to the offending sprite. Once I get over 11 items the Z order stops defaulting to the top randomly when new items are added. Link to comment Share on other sites More sharing options...
lucid Posted August 23, 2012 Report Share Posted August 23, 2012 thanks soho, if you don't mind sending me the entire folder structure as a zip file, I can try to duplicate the problem with the sprites not loading correctly. After grouping items the pivot points on the individual sprites get weird for a bit. Once I had the sprite start orbiting the pivot point and when trying to move them they would float back into the same relative starting positions. All the funny business goes away after activating another sprite, and then returning to the offending sprite.what do you mean grouping items? do you just mean selecting them? Link to comment Share on other sites More sharing options...
soho54 Posted August 24, 2012 Report Share Posted August 24, 2012 Sure, I can send you the goods, but I think I only have Mike's email. I checked your profile, and didn't see an address there. (EDIT: Just saw your email in the A2 Beta thread, I'll send the files over.) For what it's worth (and to help explain a bit more beforehand,) I first tried the D: location (my storage/secondary HDD) as: "D:\GameDevelopment\Wendie's Game Scratch Area\Concept Art\Character Files\Little Girl A2" In that folder I had my test SCMLs, and a folder "Spriter" which contained the sprites. I then moved things to: "c:\Program Files\Spriter" (program default save folder) The folder contained the SCMLs, and the image folder "Spriter" as well. I have been using: "D:\GameDevelopment\Wendie's Game Scratch Area\Concept Art\Character Files\Little Girl" with the original BrashMonkey Spriter beta build, using the same file/image folder setup. I have continued playing with it, and when saved in the C: location only the first save moves the highest ordered sprite to the wrong location, and duplicates the lowest. If you then fix things, and save again the position is not messed up again, only the duplication problem continued. When animating, after a few frames the sprites seem to loose their place and move around. Much like the first beta did when you left tweening on, and changed something. ----- By grouping I was referring to selecting multiple sprites in order to move them as one. In the previous version available from the site you could do this, and create a group on the right. I am still doing this in the newest beta, I just have to reselect and adjust the anchor/pivot point on the sprites manually each time. The following picture shows what I mean exactly just to clarify, and also at the bottom of the Objects in Frame tree you can the the duplicated top sprite the "Rear-Hand.png" It has been duplicated and place at (0,0) in the frame/scene below the character feet. Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted August 24, 2012 Author Report Share Posted August 24, 2012 Sorry to distract from the bug report, soho54, but that art is GORGEOUS! Fantastic work. I hope we can get to see it moving some time soon. :) Mike at BrashMonkey Link to comment Share on other sites More sharing options...
MetaMythril Posted August 24, 2012 Report Share Posted August 24, 2012 Sorry to distract from the bug report, soho54, but that art is GORGEOUS! Fantastic work. I hope we can get to see it moving some time soon. :)Mike at BrashMonkey Sorry, off topic as well, as I second that remark! Link to comment Share on other sites More sharing options...
Tap Posted August 24, 2012 Report Share Posted August 24, 2012 When trying to delete a frame of animation, I press the delete key after clicking on the frame, and the application crashes to the Windows 7 "This application has stopped working..." dialog. Animation used for testing was the example monster file. Link to comment Share on other sites More sharing options...
lucid Posted August 24, 2012 Report Share Posted August 24, 2012 interesting soho54, and I agree with Mike, that looks awesome. I have not received the file yet, please send again to lucid@brashmonkey.com or mail@brashmonkey.com. edit: Sorry tap, didn't see your message at first. I'll look into what could be causing this Link to comment Share on other sites More sharing options...
soho54 Posted August 24, 2012 Report Share Posted August 24, 2012 Thanks guys. Lucid, I hadn't checked today, but the email didn't go through. Error: ": child status 100...The e-mail message could not be delivered because the user's mailfolder is full." I just forwarded it out to mail@brashmonkey.com Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted August 24, 2012 Author Report Share Posted August 24, 2012 I received the email and am getting it to Edgar. We'll get to the bottom of the issue. thanks. Mike at Brashmonkey Link to comment Share on other sites More sharing options...
Bezude Posted August 28, 2012 Report Share Posted August 28, 2012 Hi Brashmonkey New user here and I like what I am seeing - very cool program. When I move a .png from the file palette into the canvas for the first time two instances of the image appear (both in canvas and in "Objects In Frame"). This would only be a slight bother except that deleting doesn't always work. Of three images I was working with, the two that were imported on frame 1 did not respond to delete either from the toolbar or the Edit dropdown menu. A third image that was not brought in until a later frame could be deleted just fine. Mac OSX 10.6.8 | Spriter downloaded 8/24/2012 Link to comment Share on other sites More sharing options...
lucid Posted August 28, 2012 Report Share Posted August 28, 2012 that's odd. do they both appear in the same place? Link to comment Share on other sites More sharing options...
Bezude Posted August 28, 2012 Report Share Posted August 28, 2012 Yes. But they do not tween the same so when I tween one that's when the second becomes visible because it doesn't move. Link to comment Share on other sites More sharing options...
lucid Posted August 28, 2012 Report Share Posted August 28, 2012 hmm. I wonder - do you use a mac mouse, and if you do, do you have a generic pc mouse you could test? I'm using a PC mouse when I test on Mac, so maybe that's why I can't reproduce the error. Link to comment Share on other sites More sharing options...
Bezude Posted August 29, 2012 Report Share Posted August 29, 2012 I'm on a Macbook Pro and I was using the trackpad. I hooked in my PC mouse to test and the problems are the same: duplicate creation and inability to delete. Also of note: I experimented further and even images that are not created on frame one usually refuse to delete. I'm not sure what it was about that original image that allowed me to delete it, but it was not the delayed creation. I'm going on vacation, but when I return I'll try reinstalling just in case I've got a corrupted file causing these issues or something. Link to comment Share on other sites More sharing options...
lucid Posted August 29, 2012 Report Share Posted August 29, 2012 ok, there will most likely be a new version by then. perhaps one of the other stability fixes overlaps this issue as well Link to comment Share on other sites More sharing options...
XtraTrstrL Posted August 31, 2012 Report Share Posted August 31, 2012 Just a little random thing I noticed (not quite a bug): When you hover your mouse over the timeline buttons, only the "Next Keyframe" button pops up a bubble saying what it is and with the status bar also saying "Skip time to next keyframe.". None of the other timeline buttons pop up a bubble or show a message on the status bar. Link to comment Share on other sites More sharing options...
hsutuo Posted September 1, 2012 Report Share Posted September 1, 2012 This is a bug? I have A, B, C, D four keyframe, when I returned to the B keyframe to add a new png object F. Will find C, D two keyframes has not been displayed that object F, according to the rules, should be in the B C D three keyframe is displayed Link to comment Share on other sites More sharing options...
inkBot Posted September 1, 2012 Report Share Posted September 1, 2012 I've just had Spriter crash on me several times and each time the file I'm working on breaks. Last time it happened (just now) I'd been careful. I'd saved the project as a new file at each critical step (so far I was up to three different savefiles). Soon enough it crashed again, and all of the files I had saved were broken. I can't recall the specifics of each crash (because I haven't slept and am tired) but they seem to either happen when I'm changing the order, doing something with the keyframes, or manipulating the graphical assets. Link to comment Share on other sites More sharing options...
lucid Posted September 1, 2012 Report Share Posted September 1, 2012 A few private forum members who were having issues with frequent crashing have contacted me saying they are no longer having stability issues in the latest builds, so there's a good chance whatever caused those crashes has been fixed. The next release will be in the next few days. Link to comment Share on other sites More sharing options...
kimo Posted September 1, 2012 Report Share Posted September 1, 2012 Seems like currently the most common crash source for me relates to deleting key frames. Usually once the last key frame is deleted, either after adding one new object or just right there, some ghost UI elements appear on the left as there was some empty object left in the list and crash. Link to comment Share on other sites More sharing options...
inkBot Posted September 1, 2012 Report Share Posted September 1, 2012 I'd actually forgot about that forum. Downloaded the latest one and tried opening my (supposedly) broken files. It opened without issue. Weird. It still managed to crash eventually though (was deleting keyframes and I think you specifically mentioned fixing that somewhere), but at least the file didn't "break" this time. Link to comment Share on other sites More sharing options...
zoomcrypt Posted September 6, 2012 Report Share Posted September 6, 2012 running macbook air 11" osx 10.7.4 and spriter doesn't display anything for me but garbled up buffer in the view window. also crashes all over the place. not even testable let alone usable at this point :( Link to comment Share on other sites More sharing options...
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