johnsmith Posted April 29, 2022 Report Share Posted April 29, 2022 Hi, When my character reaches a ladder, I blend the whatever animation was playing to the "climbing" animation with a 150ms. On the ladder, if the player move up or down I resume the climbing animation, and if it stops I just pause the animation. But if the player dont move while the climbing animation blending isn't over, the blending is paused resulting in a weird pose. Is there a way to pause an animation only after its blending is over? I see there is a blendratio condition but as it starts from 0 to 1, and returns 0 in the end, I'm not sure how to use it Any help appreciated Quote Link to comment Share on other sites More sharing options...
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