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Construct 3 Crash Problem


inedus

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Hi,

Whenever I'm trying to add new instance in Construct 3 timeline, it would crash the whole editor when a SCML object exists on the scene. Deleting the SCML object seems to fix the issue, so I believe that the culprit is the plugin. Could you please take a look at it?

Here is the Construct 3 crash logs:

Quote

 

Error report information
Type: unhandled rejection
Reason: Error: invalid property id 'initial-animation' @ Error: invalid property id 'initial-animation' at m.ǃmr (https://editor.construct.net/r189-2/projectResources.js:1:190702) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃcZK (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175538) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃkF (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175206) at f.ǃr$ (https://editor.construct.net/r189-2/main.js:210:65943)
Stack: Error: invalid property id 'initial-animation' at m.ǃmr (https://editor.construct.net/r189-2/projectResources.js:1:190702) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃcZK (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175538) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃkF (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175206) at f.ǃr$ (https://editor.construct.net/r189-2/main.js:210:65943)
Construct 3 version: r189.2
URL: https://editor.construct.net/
Date: Tue Mar 17 2020 11:03:43 GMT+0700 (Indochina Time)
Uptime: 18.2 s

Platform information
Browser: Chrome
Browser version: 80.0.3987.132
Browser engine: Chromium
Browser architecture: 64-bit
Context: webapp
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 8
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/80.0.3987.132 Safari/537.36
C3 release: r189.2 (stable)
Language setting: en-US

WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc.
Renderer: ANGLE (Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, OVR_multiview2

 

 

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  • 2 weeks later...

could you please email the actual spriter project you are trying to reimport to mail@brashmonkey.com
Have you perhaps accidentally used a Spriter feature which the C3 plugin does not support, or did you meant to say if you delete the Spriter object first and then import the new version it does not crash?

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