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Atlas Spritesheet Problem


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Greetings

I've been trying for hours to export a spritesheet of my animation using the Spriter exporter.
It looks like whatever configuration I try, there is no way to control the frames rotations inside the output spritesheet, this risulting in Phaser rendering the sprite with its body parts randomly rotated and attached to the wrong points.

How can I force my Spriter Exporter to output a spritesheet containing only non-rotated frames?

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  • 4 weeks later...

Sorry for the very late reply oosman, if you want sprite sheets of full frame finished animations then there should be no rotation happening at all. You might be accidentally selecting the wrong export option. It's Export Animation To PNG/GIF, then choose the sprite sheet option.



EXPORTpng.png

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