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New Spriter 2 Alpha build with various bug fixes


lucid

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0.0.0.28

Change Log

Bug Fixes

  • Fixed multiple bugs where certain singular actions required multiple undos and redos
  • Fixed multiple bugs where undoing or redoing certain actions would leave the program in an unstable/unpredictable state
  • Fixed multiple bugs where certain undoed actions couldn't be redone

 

Known Issues

  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same image doesn't function correctly.

 

 

 

 

 

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