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Circle collision, or use points?


Jamin Grey

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My game uses circles for entity collision (usually one, but up to three circles).

I'm new to Spriter - I see an option to place boxes for collision - is there a way to place circles?

If not, I can use points and spawn the collision circles in my code at those points. It'd just be nicer to place and scale circles within Spriter.

(Or, better than points, I guess I could place and scale rectangles inside Spriter, and convert them to circles in my code)

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