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New Spriter 2 Alpha build 0.0.0.22 with quality of life improvements


lucid

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This build introduces a number of quality of life improvements that improve the feel of editing meshes and deformers.  Behind the scenes these a lot of work was done that will be used for some more substantial features over the next few builds.  A lot of work went into getting bones ready for primetime as well, though this is all on the backend and won't result in anything noticeable just yet.  

0.0.0.22

Change Log

Additions

  • Blue control point lines can now be dragged to drag both connecting points
  • Holding shift on blue control point lines now drags all line segments across entire mesh deformer
  • Meshes with deformers can now be dragged to drag all control points at once

 

Changes and Enhancements

  • Improved blue control point line feedback to enhance readability of control point layout
  • Currently hovered unselected meshes wireframe highlights for enhanced readability
  • Wireframe now disappears after a mesh is selected to reduce visual noise

 

Bug fixes

  • Fixed a bug that prevented loading textures from within PSD files from previously saved projects
  • Fixed bug that caused temporary slowdown after dragging and dropping certain rigging elements for bones with ligaments
  • Fixed bug that caused slowdown by attempting to refresh timeline when switching to rigging mode

 

Known Issues

  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same images doesn't function correctly.
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