lucid Posted October 1, 2020 Report Share Posted October 1, 2020 0.0.0.21 Change Log Additions Added sound playback capabilities Added sound to MP4 export Added progress dialog while pre-caching project files Changes and Enhancements Fixed overzealous hit circles for detecting hovering over control points Fixed overzealous hit circles for detecting hovering over UI elements Moved licenses to root directory to make locating them easier Bug fixes Added missing dll to build that was preventing PSD import from working Fixed a bug where you could start interacting with the project before the workspace was visible and the project files were done caching Fixed a bug where you could still interact with the file dialog before the workspace was visible and the project files were done caching Known Issues Undo and Redo don't always function correctly with the new features Visual bug when dragging out new images. Sometimes image disappears momentarily Double entries for images in z-order Changes to z-order in rigging mode not reflected in animation Occasional visual glitches while editing animations Save and Load not working reliably in all situations Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now. Dragging out more than one of the same issues doesn't function correctly. joemid and Jonybir 2 Quote Link to comment Share on other sites More sharing options...
Jonybir Posted October 1, 2020 Report Share Posted October 1, 2020 if we apply sound effect during animation in spriter 2, will we be able to use the sound effects directly in unity? Or redo the sound effects again inside unity? None the less good update. Keep it up. Btw why not apply for epic megagrant or something? Quote Link to comment Share on other sites More sharing options...
lucid Posted October 1, 2020 Author Report Share Posted October 1, 2020 @Jonybir once the implementations are done, you should be able to use the sound effects directly in whichever engine, automatically in most cases. We may look into the grant thing at some point further along. Thanks for the suggestion. Quote Link to comment Share on other sites More sharing options...
Jonybir Posted October 3, 2020 Report Share Posted October 3, 2020 There are lot of other funding and etc option to make things easier. Marketing and funding have changed lot since the time you guys released spriter. I am just mentioning these so we get spriter 2 soon enough to be able to use it. Good luck. BTW, I was wondering if the complete overhaul of UI does not work in user favour what you guys going to do? Reminds of my professor saying: "always design things for user not for yourself" . Quote Link to comment Share on other sites More sharing options...
Jonybir Posted October 9, 2020 Report Share Posted October 9, 2020 Hmm idk I liked the original spriter pro Ui better. Lets see how it goes after you guys explain the software more on how to use it. Quote Link to comment Share on other sites More sharing options...
lucid Posted October 9, 2020 Author Report Share Posted October 9, 2020 The UI is still very much WIP. We will continue improving every aspect of Spriter 2 as it develops, especially as we continue to get feedback from users. Quote Link to comment Share on other sites More sharing options...
Jonybir Posted October 12, 2020 Report Share Posted October 12, 2020 will we get spriter 2 this year though? I don't see many people giving feedbacks. Thanks for proving us updates. Keep on the hard-work. Hope more people gives feedback about it. Quote Link to comment Share on other sites More sharing options...
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