James Lynch Posted April 3, 2020 Report Share Posted April 3, 2020 Hi, I downloaded the "Grey Guy" art pack and loaded it into Spriter. I am trying to follow along this video below where he moves the bones of hte character and all the parts move, but this doesn't work when I try to do it. When I try to move anything all the other parts stay still and the thing I'm dragging detaches from the rest of the body... how do I move the actual bones?? Thanks! Quote Link to comment Share on other sites More sharing options...
shadowslair Posted April 6, 2020 Report Share Posted April 6, 2020 In the top center of the UI there`s a "Show Bones" toggle button, that is probably turned off, so you don`t see the bones. After selecting a bone you can use the "Object Properties" panel to set position, rotation and scale by value, or you can directly modify bone transform from the viewport (near bone base + drag for change of position, near bone tip + drag for rotation). Even with bones being hidden you can select them from the "Hierarchy" panel and modify them from the "Object Properties" interface. Just follow the tutorial more closely and experiment a bit more. As most of the things in life, this will also take some time to learn, so be patient and motivated. Good luck! Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 26, 2020 Report Share Posted April 26, 2020 Can you make a screen recording of what you're doing and the results? This might be the only way for us to figure out exactly whats going wrong for you. It almost sounds like you're somehow trying to edit an animation key frame where the images were never assigned to their respective bones in the first place, but I really don't think the art pack includes such a non-rigged frame. Quote Link to comment Share on other sites More sharing options...
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